rabe | 2014-04-26 18:05

The Basics of Lighting

Lighting is one the most important parts in mapping for Cube 2. This article is directed to new mappers, who are not yet familiar with the very basic aspects of lighting. Most of it should apply for other Cube-Engine-based games (the default keys may differ, though).

First I will introduce some basic commands, then I will explain the most important general light settings of a map. The following part deals with the usages of light entities. The last part contains some thoughts about the lighting-tab of the ingame menu.
The are way more commands and features which are involved within the lighting of a map, but I'll come to that later.

I. Basic commands
Aikim | 2014-04-25 04:37
Deathflow
29
points ]
 (7 votes)
Deathflow ffa/instagib and Remaked map
Deathflow
Deathflow.zip (505.48 KB)
Pyccna | 2014-04-24 22:48
Bookworm
58
points ]
 (8 votes)
My Swansong Map... or at least for a while
Bookworm
bookworm.zip (2.04 MB)
Nyne | 2014-04-22 16:41
The damn fast typewriter.
typegen_v2.0.zip (164.67 KB)
Aikim | 2014-04-22 04:38
AM_insta
12
points ]
 (6 votes)
AM_insta map by MAK and AIkim
AM_insta
AM_insta.zip (1.03 MB)
Death14 | 2014-04-19 13:30
Star
66
points ]
 (9 votes)
Star: Scientific Testing Arena for Robots - By Death14
Star
star.zip (1.83 MB)
TristamK | 2014-04-18 10:35
White City cockroach-race-02
55
points ]
 (8 votes)
kddekadenz | 2014-03-26 11:09
Medieval Village SP
26
points ]
 (5 votes)
A quick medieval Single Player map created for fun.
Medieval Village SP
medieval-sp.zip (449.27 KB)
Mmeaninglez | 2014-03-19 22:04
Idyll
18
points ]
 (4 votes)
A small FFA map
Idyll
Idyll (new 1.2).zip (292.29 KB)
Pyccna | 2014-03-12 15:50
Icarus
8
points ]
 (3 votes)
Research Station 'Icarus-5'
Icarus
icarus.zip (2.92 MB)
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Pyccna
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 (4 votes)
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Created 2013-01-10 04:54
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Created 2013-09-25 22:28
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Created 2013-06-09 13:11
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Pyccna
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Created 2013-10-01 16:40
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Pyccna
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Created 2013-02-13 15:04
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Created 2013-09-15 08:29
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Pyccna
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