Drarrhat | 2015-07-27 00:00
Basic crosshairs
25
points ]
 (3 votes)
Extremely small, high contrast crosshairs.
Basic crosshairs
Basic crosshairs.zip (21.95 KB)
rabe | 2014-04-26 18:05

The Basics of Lighting

Lighting is one the most important parts in mapping for Cube 2. This article is directed to new mappers, who are not yet familiar with the very basic aspects of lighting. Most of it should apply for other Cube-Engine-based games (the default keys may differ, though).

First I will introduce some basic commands, then I will explain the most important general light settings of a map. The following part deals with the usages of light entities. The last part contains some thoughts about the lighting-tab of the ingame menu.
The are way more commands and features which are involved within the lighting of a map, but I'll come to that later.

I. Basic commands
Nyne | 2014-04-22 16:41
The damn fast typewriter.
typegen_v2.0.zip (164.67 KB)
kirby | 2014-03-30 11:47
Red Eclipse - PrivateChat
7
points ]
 (1 vote)
PrivateChat - Chatting silency.
PrivateChat 1.3.zip (2.29 KB)
kirby | 2014-03-29 13:53
Red Eclipse - ColorChat
13
points ]
 (2 votes)
ColorChat - Chat with colours in Red Eclipse!
ColorChat 3.6.zip (3.18 KB)
Greaserpirate | 2014-02-27 04:16
Crisp Detail Shader (increases visibility)
17
points ]
 (3 votes)
Suicizer | 2014-02-19 12:36
In this guide, the meaning and the best ways of flow within the layout of a map will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

What is flow?

In common terms, the flow of a map is describing how a map feels while navigating through it. Some cases which effect the flow are:

  • Gameplay
  • Layout
  • Atmosphere (texturing, lighting, detailing)
  • Clipping.
  • Flow explanation

    When a map has no flow, it means most of the times that it lacks some of the criteria which is listed in the next couple of aligns. Keep in mind that when you ignore some of the criteria, you may risk some serious flow issues on your map.

    Am0xity | 2014-01-19 00:32
    Drone
    5
    points ]
     (2 votes)
    Team Deathmatch/ Capture The Flag Map
    Drone
    Drone-by-Am0xity 5.zip (605.46 KB)
    Anonymous | 2013-12-11 12:22
    In this guide, the meaning and the best position of gamemode entities will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

    What is a gamemode entity?

    In common terms, gamemode entities are entities which are required for only certain gamemodes. Certain of those entities are:

  • Base
  • Flag
  • Any other entities which affect the core gameplay are not considered as gamemode entities as the objective of the gamemode can be achieved without them or they can't be modified in the mapping process.

    Entity explanation

    The base entity only appears activated in the modes Capture, Regen Capture and Hold (plus it's variants).

    D.a.M.i.E.n. | 2013-02-25 23:32
    Steel Rat
    25
    points ]
     (3 votes)
    A challenging time-trial map of industrial-futuristic theme.
    Steel Rat
    steelrat.zip (2.93 MB)
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