Note: Registrations have to be authorised! send an email to email@example.com, let us know on irc.quakenet.org, channel #sauerbraten if you want an account.
For those looking to download the development version of Sauerbraten, you can find the project here on SourceForge.
This is the direct link to use if you want to check out:
Hey guys this is LR7 here
For those that don't know me
Its been a long time since I came to this site and cube due to life out site of the internet keeping me busy.
I have so much to talk about but this post here isn't enough to say it all.
There's been some decisions about hosting a streaming site, so far i haven't found anyone that has done streaming about SauerBraten that I'm aware of so I'll be the first to do this on twitch (correct me if I'm wrong) in which I'll show casing content like:
And anything Cube related of course. Even more.....
while streaming my desktop or most likely playing Cube 2 Sauer Braten most of the time.
The game I started playing 6 years ago, building a Ship in which I hope to not only make a come back again. Also to complete it during my streams over time and later build something new. who knows maybe you guys can get your work or self's featured.
As always your more than free to send in some of your work to help out in the development of The ship
My grandson's spotted 'Sauerbraten' and were keen to play.
I have had 'Sauer' installed for a long time and dabble in simple map making. There are a LOT of tutorials 'out there'. So many, in fact, that's it's quite difficult to pick which one.
Can someone recommend a tutorial, document or video, on how to design and build, a simple single player game?
I realize that my request is very broad, but I need to know, how to build a level from start to finish. Some areas that I need help with: Creating landscape (hills etc). Creating shapes like cylinders, pyramids, spheres. Oh and lighting.
I would appreciate any references to books, documents, videos etc.
ps: Can 3D models be imported. If so, how?
Based on a conversation with a college professor (who has made abstract artwork by exporting Minecraft maps to 3D editors) I would like to try the same thing with Cube 2 maps. Is this at all possible? I don't care about texturinging, just getting geometry as an .obj file or something.