August's Challenge may be difficult for some, and may be easy for others.
BUILD A FULLY-FUNCTIONAL MAP USING ONLY MAPMODELS
The map must have no geometry, other than a starting cube used for placing mapmodels & other entities
You may only use mapmodels included in the Collect release
You may not use custom mapmodels
Challenge ends August 31st
Participants can simply create a node titled "Pycha Aug [mapname]"
Good luck to all!
Need an idea for content? Ask me via private message.
Need some nice features for your maps that you don't feel like doing? Contact me via private message.
Need a mapmodel you can't make? Ask me via private message.
I'm doing this because I want to contribute in some form or another.
Dear user of Quadropolis,
Our website is frequently quite inactive which often is the blame of a policy performed by certain admins and moderators. There are a lot ideas which all have been listed on certain nodes, but they somehow never are really done (or never been finished). Click for an example right here or here.
That's why a new set of admins is upcoming, as most of the current ones which should be active are as inactive as the rest of the crowd. Therefore I would like to announce our newborn administrators:
As our beloved team of moderators is doing such a great job also; let's add some more to that team:
Let's hope those fresh baked administrators and moderators show some results soon.
After being able to map for 133 days, only a few of the 9 people which signed up for the challenge made it to the end. It was for most of them a tough challenge which required dedication and discipline, but as comments have shown so, it should be worth it.
As only the votes of participants were actually counting, I still call 1 general vote for the public which were kind enough to vote on certain maps as well.
The rankings of all participants listed right under this sentence.
Mmeaninglez: Crun: Skur: Suicizer: #1 Meltdown #1 Meltdown #1 Mystic Farm #1 Meltdown #2 Mystic Farm #2 Mystic Farm #2 Missile Pass #2 Missile Pass #3 Missile Pass #3 Air #3 Air #3 Mystic Farm
As the votes show so, we got a 1st, 2nd and 3th place:
As cubeengine.com has been DDOSed since
Sunday 6th of October 2013 Saturday 18th of April 2014, the master server of Sauerbraten and Tesseract are both offline, as well as the website of Cube Engine (2).
As there currently isn't any way for (new) players to report bugs or reveal their thoughts about Cube Engine (2), the forum of Quadropolis is temporary meant for such things as well (it actually always has been that, but rather served as a second try for players next to the forum of Sauerbraten).
Connecting to public servers shouldn't be a problem, but new hosted servers probably won't work (as they won't be assigned).
If you need any information about Cube Engine (2), your Sauerbraten directory should contain a folder called docs which has all pages of the website (except the forum of course).
There is no specific date of when cubeengine.com will be back online again.
Spread the word across the community.
The Red Eclipse Team is proud to announce their new release, version 1.3 codenamed "Galactic Edition".
This release sees a semi-stabilisation of the gameplay in favour of implementing a variety of bugfixes and user requests. We've removed some old cruft and implemented a few new game types to replace them, like coop (humans fight high powered bots), and king-of-the-hill (control and defend one flag). Due to the popularity of the impulse/parkour system we have introduced a new "impulse vaulting", where you can hold down your parkour key to "vault" over low obstacles, making it that much easier to navigate around busy levels.
We invite you to download it and give it a go, each release brings us that much closer to a polished game. If you have any feedback, feel free to visit our forums at http://www.redeclipse.net/forum and let us know what you think. We're also still looking for a new trailer to be featured on our home page, as the one we are using now is 4 releases old! If you think you can help make a professional video, check out the thread on our forums: http://forum.freegamedev.net/viewtopic.php?f=72&t=2237
We hope you enjoy playing this game as much as we enjoy creating it. As always, you can download Red Eclipse from our website: http://www.redeclipse.net/
JSauer is a little Java library that I've been working on. It's designed to connect to and receive information from Cube 2: Sauerbraten servers (it was designed to be used with the Justice Edition of the game). I myself find this extremely useful, and I am eager for any feedback. The download and documentation can be found here: http://www.chaos95.net/?page_id=77. The source code, along with an example file, is included in the download. Note that this is more of an alpha version and is subject to much change.
Hey guys :)
This is my LUA mod I made to make life easier for LUA scripters :) It has support for the entire HopMod server modification (still working on the windows release, will not have to be self-compiled)
*LUA scripting support
*In-game LUA scripting
*Buggy music player (if any fixes, please email it to me!!!!)
Thanks and GoodLuck :)
EDIT: SVN available on: SorceForge.NET
Rules & Regulations
- 2 contestants choose to fight
- everyone votes on which weapon they will use and which mode they will play
- when all the matches are finished, the winners will be posted on the Shockzone website
- as many as 5 duels can go on in one fragoff
- atleast one Shockzone admin must be present at the fragoff
you can connect to the Recreation Centre by typing: /connect shockzone.dyndns.org 1111
2011 6-month fragoff dates
For a full list of all the fragoff's, please click here
Support and Admins
you can become an admin of Shockzone by applying here. Admins have admin rights on the sauerbraten server, voice on IRC and access to our TeamSpeak chat server.