After being able to map for 133 days, only a few of the 9 people which signed up for the challenge made it to the end. It was for most of them a tough challenge which required dedication and discipline, but as comments have shown so, it should be worth it.
As only the votes of participants were actually counting, I still call 1 general vote for the public which were kind enough to vote on certain maps as well.
The rankings of all participants listed right under this sentence.
Mmeaninglez: Crun: Skur: Suicizer: #1 Meltdown #1 Meltdown #1 Mystic Farm #1 Meltdown #2 Mystic Farm #2 Mystic Farm #2 Missile Pass #2 Missile Pass #3 Missile Pass #3 Air #3 Air #3 Mystic Farm
As the votes show so, we got a 1st, 2nd and 3th place:
As cubeengine.com has been DDOSed since Sunday 6th of October 2013, the master server of Sauerbraten and Tesseract are both offline, as well as the website of Cube Engine (2).
As there currently isn't any way for (new) players to report bugs or reveal their thoughts about Cube Engine (2), the forum of Quadropolis is temporary meant for such things as well (it actually always has been that, but rather served as a second try for players next to the forum of Sauerbraten).
Connecting to public servers shouldn't be a problem, but new hosted servers probably won't work (as they won't be assigned).
If you need any information about Cube Engine (2), your Sauerbraten directory should contain a folder called docs which has all pages of the website (except the forum of course).
There is no specific date of when cubeengine.com will be back online again.
Spread the word across the community.
I have implemented a change in the submit content node.
There is a new input called User Ability, where an author may mark their content as one of four levels.
These levels, and the new field are to better display a mapper's skill.
The higher level, the more critical reviews should be.
I put this change into place using the content prepared by Suicizer, who said Eihrul helped him out a bit with the initial idea.
Perhaps another Admin, Raz or Quin, could help me out with writing about this.
Finally, this is supposed to make constructive comments easier to gear towards the creator of the node, so that they will understand what you're suggesting or critiquing. Thank you.
The Red Eclipse Team is proud to announce their new release, version 1.3 codenamed "Galactic Edition".
This release sees a semi-stabilisation of the gameplay in favour of implementing a variety of bugfixes and user requests. We've removed some old cruft and implemented a few new game types to replace them, like coop (humans fight high powered bots), and king-of-the-hill (control and defend one flag). Due to the popularity of the impulse/parkour system we have introduced a new "impulse vaulting", where you can hold down your parkour key to "vault" over low obstacles, making it that much easier to navigate around busy levels.
We invite you to download it and give it a go, each release brings us that much closer to a polished game. If you have any feedback, feel free to visit our forums at http://www.redeclipse.net/forum and let us know what you think. We're also still looking for a new trailer to be featured on our home page, as the one we are using now is 4 releases old! If you think you can help make a professional video, check out the thread on our forums: http://forum.freegamedev.net/viewtopic.php?f=72&t=2237
We hope you enjoy playing this game as much as we enjoy creating it. As always, you can download Red Eclipse from our website: http://www.redeclipse.net/
JSauer is a little Java library that I've been working on. It's designed to connect to and receive information from Cube 2: Sauerbraten servers (it was designed to be used with the Justice Edition of the game). I myself find this extremely useful, and I am eager for any feedback. The download and documentation can be found here: http://www.chaos95.net/?page_id=77. The source code, along with an example file, is included in the download. Note that this is more of an alpha version and is subject to much change.
Hey guys :)
This is my LUA mod I made to make life easier for LUA scripters :) It has support for the entire HopMod server modification (still working on the windows release, will not have to be self-compiled)
*LUA scripting support
*In-game LUA scripting
*Buggy music player (if any fixes, please email it to me!!!!)
Thanks and GoodLuck :)
EDIT: SVN available on: SorceForge.NET
Rules & Regulations
- 2 contestants choose to fight
- everyone votes on which weapon they will use and which mode they will play
- when all the matches are finished, the winners will be posted on the Shockzone website
- as many as 5 duels can go on in one fragoff
- atleast one Shockzone admin must be present at the fragoff
you can connect to the Recreation Centre by typing: /connect shockzone.dyndns.org 1111
2011 6-month fragoff dates
For a full list of all the fragoff's, please click here
Support and Admins
you can become an admin of Shockzone by applying here. Admins have admin rights on the sauerbraten server, voice on IRC and access to our TeamSpeak chat server.
- SERVER PORT CHANGED TO 1111
- NEW HOSTNAME!
- added listweapons command
- added #help listweapons
- added #help selweapon
- made it so when you select a weapon, everyone suicides so the mode doesn't need to be restarted for the weapons to change
- added "chaingun" (machine gun) to the selectable weapons
- a couple banner message fixes
- updated the GUI
I've started a recreational modded server.
it is not on the server list, use the connect command: /connect shockzone.dyndns.org 1111
for ease of access, on a new line in server-init.cfg, put: conrs = [connect shockzone.dyndns.org 1111]
that will allow you to type "/conrs" to connect to the server, or you could download the GUI and click the connect button.
it has a modded mode that allows any weapon, for example
typing "#selweapon chainsaw" will select the chainsaw and suicide everyone, when they respawn, they will all have the chainsaw
Available weapon commands:
#selweapon chaingun [NEW]
for easier use, download the GUI. [UPDATED]
Dev-X is a social coding forum designed to allow users (mostly developers) to share code amongst each other, developers can help each other out with their projects under the Programming help topic, or they can share their work with others.
Dev-X was a "project created to pass time" kind of deal, I asked pest to help me set up the server, once I had the help I came up with Dev-X.
make an account today, or just enjoy reading some information on there.. :) Its suppose to be user friendly.
The Cube 2 Sauerbraten team have just released their latest version, dubbed "Justice Edition". eihrul has this to say on the Cube Forums:
30 new maps, Inky and Captain Cannon player models, hold and efficiency game modes, vslots for editing texture properties in-game, alpha material for making transparent geometry, multi-threaded calclight, radar mini-map, and more stuff...
See changelog for more info:
So, what are you waiting around here reading this for? Go download it already!
NOTE: This is not the place to get technical support and/or report bugs, please visit cubeengine.com for help with Cube 2: Sauerbraten.