David | 2013-06-09 13:11
SPMC: Mystic Farm
45
points ]
 (6 votes)
A participation of the Single Player Mapping Challenge

Information
Our beloved Captain Cannon has just arrived back from a space mission where he was forced to use a shrink beam on himself. After sitting for just a few minutes behind his desk, he notices a farm which appears to be ruined. He takes his helicopter and starts to investigate the place, but the farm doesn't really seems what it looks like.

Credits
I would like to thank Blikjebier, MitaMan, TraK and Method for their textures.

Known Bugs
- None, report so if you find any.

Left to do
- Make the story line match the play.
- Some textureblending on top of the mountains so snow can be located (like on the skybox).
- Add more details to make it really look left behind.
- Finish the end of the map.

Changelog
10 - 16 June 2013: Layouting
17 - 23 June 2013: Further layouting, adding more accurate shapes and such.
24 - 30 June 2013: Same but with low priority. Nearly done creating the core layout and halfway done the finer layout.
1 - 7 July 2013: Arranged the map's cfg-file.
8 - 14 July 2013: Holiday.
15 - 21 July 2013: Customized models.
22 - 28 July 2013: Textured and lighted the house.
29 - 11 August 2013: Detailed the outside of the house.
12 - 25 August 2013: Holiday
26 August - 1 September 2013: Added details inside both buildings.
2 - 8 September 2013: Added a well outside, made progress with the mountains.
9 - 15 September 2013: Started adding mapmodels inside the buildings.
16 - 22 September 2013: Started blendmapping, (nearly) finished the mountains.
23 - 29 September 2013: Finished blendmapping, added vegetation models outside, added mapsounds. Tried out some scripting.
30 September 2013: Packaged all necassery content to make it "work". There is still a lot of repackaging to do (as like deleting unnecessary files). I'm pretty sure the total file-size can be reduced towards 30Mb (it was a total of 85Mb before actually packaging). I'll release a better (bug-fixed?) version of the map tomorrow (just doing so just in case actually).
1 October 2013: Re-uploaded the zip-file (with a working single player story line), all bugs should be fixed. Chopped off 9Mb of the file-size as well.
2 - 6 October 2013: Bug fixing. The end should be more logical now (as nearly a real end). Added a (so far unlogical) secret within the map. Managed to clean up the zip-file some more, it's less than 29Mb now.

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