kc | 2018-08-15 21:45
ac_cloaca by Halo and Snoosnoo
36
points ]
 (4 votes)
Cloaca by Halo & Snoosnoo
ac_cloaca by Halo and Snoosnoo
ac_cloaca.zip (30.97 KB)
theradical | 2016-12-26 16:25
A medium sized urban map made for death match and similar modes.
Dumpyard
ac_dumpyard.zip (208.13 KB)
theradical | 2016-12-20 14:15
Desert Fort
11
points ]
 (2 votes)
This is a medium sized fast paced map.
Desert Fort
ac_desertfort.zip (191.49 KB)
Drarrhat | 2015-07-27 00:00
Basic crosshairs
25
points ]
 (3 votes)
Extremely small, high contrast crosshairs.
Basic crosshairs
Basic crosshairs.zip (21.95 KB)
Suicizer | 2014-02-19 12:36
In this guide, the meaning and the best ways of flow within the layout of a map will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

What is flow?

In common terms, the flow of a map is describing how a map feels while navigating through it. Some cases which effect the flow are:

  • Gameplay
  • Layout
  • Atmosphere (texturing, lighting, detailing)
  • Clipping.
  • Flow explanation

    When a map has no flow, it means most of the times that it lacks some of the criteria which is listed in the next couple of aligns. Keep in mind that when you ignore some of the criteria, you may risk some serious flow issues on your map.

    Suicizer | 2013-12-11 12:22
    In this guide, the meaning and the best position of gamemode entities will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

    What is a gamemode entity?

    In common terms, gamemode entities are entities which are required for only certain gamemodes. Certain of those entities are:

  • Base
  • Flag
  • Any other entities which affect the core gameplay are not considered as gamemode entities as the objective of the gamemode can be achieved without them or they can't be modified in the mapping process.

    Entity explanation

    The base entity only appears activated in the modes Capture, Regen Capture and Hold (plus it's variants).

    AndreONEz | 2013-11-02 15:18
    Total translation for AssaultCube
    AssaultCube 1.2.0.1: 100% ITALIANO
    ac_1201_ita_alpha.zip (618.3 KB)
    AndreONEz | 2013-07-26 22:10
    Alternative pickups
    10
    points ]
     (1 vote)
    AndreONEz | 2013-07-05 10:08
    kc | 2013-05-16 20:43
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    Ao1 Pointblank
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    Created 2018-12-10 05:31
    19 hours 57 min ago
    Ao1 Pointblank
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    Created 2018-12-04 15:12
    6 days 10 hours ago
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    Created 2018-07-12 17:59
    21 weeks 4 days ago
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    6 days 9 hours ago
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    Created 2018-11-05 21:53
    5 weeks 3 hours ago
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    Created 2018-10-27 15:21
    6 weeks 2 days ago
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    Created 2018-09-25 22:41
    10 weeks 6 days ago
    Cooper
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     (6 votes)
    Created 2016-02-12 07:14
    2 years 43 weeks ago
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    Created 2018-10-14 13:17
    8 weeks 1 day ago
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    Created 2018-08-22 19:15
    15 weeks 5 days ago
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    17 weeks 3 days ago
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    12 weeks 2 days ago
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    Created 2018-10-04 23:03
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    Created 2018-07-30 14:34
    19 weeks 10 hours ago
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    Created 2018-10-04 23:22
    9 weeks 4 days ago
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    Created 2013-05-28 16:41
    5 years 28 weeks ago
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    Created 2013-05-28 16:31
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    Created 2018-09-18 23:06
    11 weeks 6 days ago
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