Zoocata | 2023-12-12 23:34
cherished | cpm3a
cherished | cpm3a remake
cherished.zip (1.26 MB)
Bukz | 2023-06-13 17:54
Mouse sensitivity finder menu by Bukz
9
points ]
 (1 vote)
This menu will help you find your ideal mouse sensitivity for AssaultCube 1.3+
bukz_sensitivity_finder.cfg (2.68 KB)
Hunk | 2022-04-21 09:26
ac_dive
7
points ]
 (1 vote)
A medium sized map suitable for DM and OSOK
ac_dive
ac_dive.zip (19.78 KB)
Akari | 2020-06-01 20:40
Casa, a ctf map for 3v3 / 4v4
18
points ]
 (2 votes)
This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
kc | 2018-08-15 21:45
ac_cloaca by Halo and Snoosnoo
36
points ]
 (4 votes)
Cloaca by Halo & Snoosnoo
ac_cloaca by Halo and Snoosnoo
ac_cloaca.zip (30.97 KB)
theradical | 2016-12-26 16:25
A medium sized urban map made for death match and similar modes.
Dumpyard
ac_dumpyard.zip (208.13 KB)
theradical | 2016-12-20 14:15
Desert Fort
11
points ]
 (2 votes)
This is a medium sized fast paced map.
Desert Fort
ac_desertfort.zip (191.49 KB)
Drarrhat | 2015-07-27 00:00
Basic crosshairs
25
points ]
 (3 votes)
Extremely small, high contrast crosshairs.
Basic crosshairs
Basic crosshairs.zip (21.95 KB)
Suicizer | 2014-02-19 12:36
In this guide, the meaning and the best ways of flow within the layout of a map will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

What is flow?

In common terms, the flow of a map is describing how a map feels while navigating through it. Some cases which effect the flow are:

  • Gameplay
  • Layout
  • Atmosphere (texturing, lighting, detailing)
  • Clipping.
  • Flow explanation

    When a map has no flow, it means most of the times that it lacks some of the criteria which is listed in the next couple of aligns. Keep in mind that when you ignore some of the criteria, you may risk some serious flow issues on your map.

    Suicizer | 2013-12-11 12:22
    In this guide, the meaning and the best position of gamemode entities will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

    What is a gamemode entity?

    In common terms, gamemode entities are entities which are required for only certain gamemodes. Certain of those entities are:

  • Base
  • Flag
  • Any other entities which affect the core gameplay are not considered as gamemode entities as the objective of the gamemode can be achieved without them or they can't be modified in the mapping process.

    Entity explanation

    The base entity only appears activated in the modes Capture, Regen Capture and Hold (plus it's variants).

    User login
    Users on Quadropolis
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    Created 2020-10-22 00:50
    4 years 1 week ago
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    37 weeks 2 days ago
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     (1 vote)
    Created 2023-07-23 20:02
    1 year 14 weeks ago
    36
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    Created 2020-12-10 12:49
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    Created 2023-12-12 23:34
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    Created 2023-11-27 23:00
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    Created 2023-10-01 15:21
    1 year 4 weeks ago
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    Created 2023-06-13 17:54
    1 year 19 weeks ago
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