Salatiel | 2023-10-01 15:21
Commands to manipulate arbitrary pixels on the screen (GUICANVAS)
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 (2 votes)
A set of commands to generate and manipulate pixels, allowing you to create minigames and animations in GUI menus.

It is not an emulator, but with GUICANVAS you can generate screens of any size and manipulate their pixels:


GUICANVAS uses native commands that can be executed from a conventional .cfg file without requiring a modified client.



After installation, the guicanvas.setPixel X Y R G B command will add one pixel to the list, use the guicanvas.refresh command to draw all staged pixels.



All canvas must contain guicanvas.size W H, this is the command that receives the canvas size and generates it if it is not available.

There are some demos you can find in the guicanvas folder included in the zip.



by the way, beat my record :P


How to Install
Just download guicanvas.zip and run /addzip guicanvas; exec guicanvas.cfg.
If you don't want to run it manually every time, include the command in your autoexec.cfg file (/notepad autoexec.cfg).
To open the canvas selector type /guicanvas.
That's it, there are more details in the github readme, feel free to contribute more canvas or suggestions :)

Download
guicanvas.zip (latest at github)
guicanvas.zip (google drive 01/10/2023)
// GUICANVAS by @SalatielSauer (01/09/2023)
// github.com/CubeScript/Sauer-GUICANVAS
// the screen consists of a model with dozens of meshes, each mesh has an index that is used as a pixel;
// the pixel color/texture is set using objskin ;
// the model can be loaded in game with `mmodel guicanvas` or in a menu with `guimodelpreview "guicanvas"`;
guicanvas.zip (8.4 KB)
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