Many thanks for your positive feedback! and @Suicizer for remembering my map :)
First of all i'm glad that no one got stuck in my elevators until now and you like my map.
I checked out the clipping/gameclipping and yes, there is definitely room for improvement.. In case of the fence with it's laser particles I looked for a design, that is low enough to look over and represents a clipwall. But to generally handle the "laser clip" problem i might even have to forgot those laser particles and let the geometry do it's job here.
To make the part with the control room and the main bridge a bit easier i decided to lower the sleep time for the alredy existing hint "You have to eliminate the two workers in the bridge control room." from 20 to 10sec.
"I sometimes felt like lost"@Suicizer You could really help me out by describing the places/situations where exactly you felt lost.
@Calliope Great to hear that you played the map multiple times. ;)
Hmm. [You opened the bridge and jumped from the control panel right into death.] That's bad, but also means you answered your question from "General & layout" point 3. by yourself, didn't you? The fact that the floor was already closed when you approched is a bit strange, since these triggers open when the script initializes. Probably this command was fired to fast after the map load, so i just surrounded it with a little sleep
.
Yep, the cave where the river flows out can be a deathtrap, when you try to reach it. But it's nearly impossible to create the physical behavior of water, because i decided to use this "cube water". And of course you can't just walk on the water like god. :p
The monster placement isn't always logical, because it's a fact that they are not the smartest in finding a path to the player and they tend to get stuck on every little corner(especially in narrow rooms).
To prevent a lack of ammo on the 2nd mountain i could force the player to take the quad just before the fight starts. -I have to think about that hmm..
Yes, I fixed the texture in the first elevator room and enlarged the steam particle at the "broken grill". I also added a little advise about that "broken grill" in the dialogues.
Isn't it ok when a special item like a healthboost, an armour or a quaddamage is placed in a dead end?
And about your last advice: Yes, thats a good idea, since it's a bit difficult to beat the arena without an armour. ^^
@RaZgRiZ Thanks to your boredom and your time you definitely showed me some great and cleaner solutions. [thumbs up]
I will try to upload the next version of my map on this weekend.