RaZgRiZ | 2013-01-05 13:33
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Cube 2: Sauerbraten "Collect Edition"
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Starred Content

Hello ladies and gentlemen, RaZgRiZ here. Since a new and awesome release, labelled "Collect Edition", of Cube 2: Sauerbraten is out, and because nobody else had a speech ready, i took the liberty of making one myself. After 2 (and a little bit more) years in development, and with a lot of people speculating that this game had be abandoned, it is here once more to prove you wrong! Featuring amazing new.. features and.. stuffs. But i assure you there's been a lot of background work done as well, in gameplay, editing, and scripting. Enough said, get on the download page NOW!

Here is the slightly shortened changelog.

  • reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
  • added new MP maps: collusion, subterra, alithia, turbulence, evilness, catch22, hidden, skrdm1, bvdm_01, tumwalk, snapper_rocks, bad_moon, shiva, elegy, mill, asgard, legazzo, teahupoo, gubo, outpost, renegade, garden, hashi, simplicity, fury, mbt4, mbt9, arbana, haste, forgotten, mbt12, twinforts, kopenhagen, autumn, depot, rm5, spcr, dirtndust, masdm, sauerstruck, donya, siberia, force, nucleus, eternal_valley
  • added "collect", "insta collect", and "efficiency collect" game modes
  • new weapon sounds by Slawomir 'Q009' Blauciak
  • added support for directional sunlight for lightmaps
  • added commands for saving and pasting selected geometry
  • added support for up to 4 types of water, lava, and glass materials
  • added geometry filter modes for "editmat" command
  • now uses GLSL as the default rendering path when available
  • added support for international character sets
  • added support for 64-bit Windows builds
  • config files and maps are now saved to the 'My Games' directory on Windows
  • added auto-update and auto-sort options to the server browser
  • made server browser stay open on connect failure
  • server browser now displays time remaining for the match on servers
  • server now shows up as a system tray icon on Windows
  • server now loads entities directly from maps if available
  • server may now have multiple masters, auths, and admins at the same time
  • server now controls its own map rotation
  • server now supports configurable teamkill limits
  • increased pistol and grenade damage, and lengthened yellow armour spawn time
  • health boost and quad spawn times are no longer randomized
  • shortened game times to 10 minutes in all team modes
  • players now spawn with blue armour again in FFA
  • teammates are now shown on minimap
  • team frags are now tracked independently of player frags
  • in CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
  • teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag
  • team damage no longer contributes to accuracy
  • gamehud and edithud may now span multiple lines
  • added "hidedead" var to control whether players disappear immediately once killed
  • added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
  • added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
  • movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
  • added "ignore" and "unignore" commands to locally ignore chat from players
  • added "-g" command-line option which sets which file console output is logged to
  • added support for DDS DXT1/3/5 compressed skyboxes and envmaps
  • added simplified IK for pitch animation
  • added support for applying transforms to bone tags on skeletal models
  • revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
  • use premultiplied-alpha for grass textures to avoid darkening around grass outlines
  • improved model lighting that preserves contrast on unlit side
  • added cubescript recursion limits
  • added "local" command to cubescript that allows you to declare local variables
  • added cubescript compiler
  • added snow particles
  • "lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
  • fixed lightmap blurring at lightmap borders
  • normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
  • improved packing of lightmaps when a cube face has more than one plane
  • added "guispring" for creating springs inside a list

The full changelog can be found here.

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