Hello ladies and gentlemen, RaZgRiZ here. Since a new and awesome release, labelled "Collect Edition", of Cube 2: Sauerbraten is out, and because nobody else had a speech ready, i took the liberty of making one myself. After 2 (and a little bit more) years in development, and with a lot of people speculating that this game had be abandoned, it is here once more to prove you wrong! Featuring amazing new.. features and.. stuffs. But i assure you there's been a lot of background work done as well, in gameplay, editing, and scripting. Enough said, get on the download page NOW!
Here is the slightly shortened changelog.
- reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
- added new MP maps: collusion, subterra, alithia, turbulence, evilness, catch22, hidden, skrdm1, bvdm_01, tumwalk, snapper_rocks, bad_moon, shiva, elegy, mill, asgard, legazzo, teahupoo, gubo, outpost, renegade, garden, hashi, simplicity, fury, mbt4, mbt9, arbana, haste, forgotten, mbt12, twinforts, kopenhagen, autumn, depot, rm5, spcr, dirtndust, masdm, sauerstruck, donya, siberia, force, nucleus, eternal_valley
- added "collect", "insta collect", and "efficiency collect" game modes
- new weapon sounds by Slawomir 'Q009' Blauciak
- added support for directional sunlight for lightmaps
- added commands for saving and pasting selected geometry
- added support for up to 4 types of water, lava, and glass materials
- added geometry filter modes for "editmat" command
- now uses GLSL as the default rendering path when available
- added support for international character sets
- added support for 64-bit Windows builds
- config files and maps are now saved to the 'My Games' directory on Windows
- added auto-update and auto-sort options to the server browser
- made server browser stay open on connect failure
- server browser now displays time remaining for the match on servers
- server now shows up as a system tray icon on Windows
- server now loads entities directly from maps if available
- server may now have multiple masters, auths, and admins at the same time
- server now controls its own map rotation
- server now supports configurable teamkill limits
- increased pistol and grenade damage, and lengthened yellow armour spawn time
- health boost and quad spawn times are no longer randomized
- shortened game times to 10 minutes in all team modes
- players now spawn with blue armour again in FFA
- teammates are now shown on minimap
- team frags are now tracked independently of player frags
- in CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
- teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag
- team damage no longer contributes to accuracy
- gamehud and edithud may now span multiple lines
- added "hidedead" var to control whether players disappear immediately once killed
- added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
- added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
- movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
- added "ignore" and "unignore" commands to locally ignore chat from players
- added "-g" command-line option which sets which file console output is logged to
- added support for DDS DXT1/3/5 compressed skyboxes and envmaps
- added simplified IK for pitch animation
- added support for applying transforms to bone tags on skeletal models
- revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
- use premultiplied-alpha for grass textures to avoid darkening around grass outlines
- improved model lighting that preserves contrast on unlit side
- added cubescript recursion limits
- added "local" command to cubescript that allows you to declare local variables
- added cubescript compiler
- added snow particles
- "lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
- fixed lightmap blurring at lightmap borders
- normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
- improved packing of lightmaps when a cube face has more than one plane
- added "guispring" for creating springs inside a list
The full changelog can be found here.
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