rabe | 2014-04-26 18:05

The Basics of Lighting

Lighting is one the most important parts in mapping for Cube 2. This article is directed to new mappers, who are not yet familiar with the very basic aspects of lighting. Most of it should apply for other Cube-Engine-based games (the default keys may differ, though).

First I will introduce some basic commands, then I will explain the most important general light settings of a map. The following part deals with the usages of light entities. The last part contains some thoughts about the lighting-tab of the ingame menu.
The are way more commands and features which are involved within the lighting of a map, but I'll come to that later.

I. Basic commands
CD Xbow | 2012-02-12 23:18
Alien Plants & Shaders
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Anonymous | 2011-07-20 13:29
Disko Map many a lot particles Nice fun play
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CD Xbow | 2011-06-03 07:00
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Working Meka models configured for most cube flavors.
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Calinou | 2010-09-07 16:06
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Simple gui, no background at all.
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soilah | 2010-07-21 11:30
A small bash-script for Linux which makes it easy to process and rename all your screenshots automatically.
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Calinou | 2010-06-26 18:07
Soft water waves
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New textures for water division/waves
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vampirefrog | 2009-07-08 17:19
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Starred Content
Vampi's scratch template super duper sauer map
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Calinou | 2009-03-11 13:09
10 new wood textures pack 5
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Calinou | 2009-03-09 18:08
10 new wood textures pack 4
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