Death14 | 2014-06-07 02:27
Interview: Bigfootzz (Revelade Revolution)
[ 
54
points ]
 (7 votes)
Interview with Developer of Revelade Revolution: Bigfootzz.
windastella | 2014-06-04 00:11
OS: Hwep and Vwep Assault-Rifle
[ 
18
points ]
 (2 votes)
Open source hudguns to show the use of bone and tag for hweps and vwep.
OS: Hwep and Vwep Assault-Rifle
Assault-Rifle-by-mrpoly.zip (2.01 MB)
rabe | 2014-04-26 18:05

The Basics of Lighting

Lighting is one the most important parts in mapping for Cube 2. This article is directed to new mappers, who are not yet familiar with the very basic aspects of lighting. Most of it should apply for other Cube-Engine-based games (the default keys may differ, though).

First I will introduce some basic commands, then I will explain the most important general light settings of a map. The following part deals with the usages of light entities. The last part contains some thoughts about the lighting-tab of the ingame menu.
The are way more commands and features which are involved within the lighting of a map, but I'll come to that later.

I. Basic commands
Greaserpirate | 2014-02-27 04:16
Crisp Detail Shader (increases visibility)
[ 
17
points ]
 (3 votes)
theintercooler | 2012-07-01 13:12
Revelade Revolution *Updated 2/7/17*
[ 
82
points ]
 (10 votes)
This content is compatible with older edition(s) of the game it was made for, and is not guaranteed to work with the current or development versions.
Revelade Revolution is a post-apocalyptic zombie survival game, where you have limited health and ammo.
Revelade Revolution *Updated 2/7/17*
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