torben | 2017-04-24 15:13
A script to control day and night cycle.
Suicizer | 2014-02-19 12:36
In this guide, the meaning and the best ways of flow within the layout of a map will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

What is flow?

In common terms, the flow of a map is describing how a map feels while navigating through it. Some cases which effect the flow are:

  • Gameplay
  • Layout
  • Atmosphere (texturing, lighting, detailing)
  • Clipping.
  • Flow explanation

    When a map has no flow, it means most of the times that it lacks some of the criteria which is listed in the next couple of aligns. Keep in mind that when you ignore some of the criteria, you may risk some serious flow issues on your map.

    Suicizer | 2013-12-11 12:22
    In this guide, the meaning and the best position of gamemode entities will be described. This guide is suitable for editors which use any game that runs on Cube Engine (2), but examples are applied on Sauerbraten.

    What is a gamemode entity?

    In common terms, gamemode entities are entities which are required for only certain gamemodes. Certain of those entities are:

  • Base
  • Flag
  • Any other entities which affect the core gameplay are not considered as gamemode entities as the objective of the gamemode can be achieved without them or they can't be modified in the mapping process.

    Entity explanation

    The base entity only appears activated in the modes Capture, Regen Capture and Hold (plus it's variants).

    CD Xbow | 2013-08-21 02:54
    Wolf07 player model and friends
    8
    points ]
     (1 vote)
    Wolf07 player model is a in a light combat suit and has a good, almost full range of fps animation. He has some derived friends
    Wolf07 player model and friends
    CD Xbow | 2012-02-28 12:38
    Thunderbirds are Go!
    9
    points ]
     (1 vote)
    The only low polygon model (md3) of TB1 in all the known universes.
    Thunderbirds are Go!
    tb1_with_config.zip (96.9 KB)
    ram | 2011-10-20 06:47
    Background music appropriate to many Cube Engine based games
    nothing | 2011-08-23 23:20
    This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
    A map built for sauerbomber which i took the idea from the film Cube
    Cube
    cube.zip (360.29 KB)
    CD Xbow | 2011-07-19 23:58
    Penguin Shuttle from MekArcade
    30
    points ]
     (4 votes)
    The Penguin is a medium armored shuttle from around the 30C
    Penguin Shuttle from MekArcade
    L. Tempris | 2011-01-07 14:03
    Iron Fist (Ver 1.3.7)
    21
    points ]
     (3 votes)
    An experimental FPS based on Blood Frontier(now Red Eclipse).
    Iron Fist (Ver 1.3.7)
    soilah | 2010-07-21 11:30
    A small bash-script for Linux which makes it easy to process and rename all your screenshots automatically.
    sauerscreens.zip (1.44 KB)
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