It's late and I don't expect it to be considered for the competition, but I actually finished up a playable version of my map. It still has no lighting, but you can get from the start to the end without inturruption, and nowhere is left blank and untextured. Get the "finished" version here:
THE FILE UPLOADED TO THIS NODE IS STILL MY LAST IN-TIME SUBMISSION TO THE CONTEST. OTHER CONTEST PARTICIPANTS, PLEASE VOTE BASED ON THE INCOMPLETE FILE FROM THIS NODE. (If you vote at all, I didn't finish so I won't win anything anyway)
So anyway, if you want to play a completable version of this map, download it from the mediafire link above, but if you want the contest submission, get the version uploaded to Quadropolis from this page.
Known Bugs: The elevator in the circular tower sometimes does what it wants, like spawning outside of the tower.
10/1/13 [almost 10/2 in my timezone, I think it's already 10/2 in Quad time]
Did a couple more hours of work, but I'm not finished yet, I'll have a 'finished' version sometime this week.
Well, looks like I didn't finish in time. I have had an incredible amount of work over the last couple weeks.
My map needs about an hour of work to be technically playable, so I will get that posted soon.
During the last month, I have though of several better ideas than this for a singleplayer map. I might make them eventually, but I don't really want to do more with this map. To be happy with it, I would need to remake most of it, as a lot of sections don't play nearly as well as I'd hoped.
Also, this map will likely not have lighting at all, because that would take a long time, which I don't have.
Posted now is the nearly complete map, but it lacks triggers and stuff for roughly the last quarter of the map.
Also, I never remade the balloon to look better :( Oh yeah, and the platforms/elevators needed to navigate one part don't work either. Like I said, this isn't finished, and I hope others maps are better.
i have been doing more work on this map, I am going on vacation for another week. meaningful update when I get back.
I did some more work yesterday. There are now a few actual monsters and switches in the map, but I haven't changed the .cfg at all sice I last updated it, so I should really work on that.
Anyway, yeah, I should work more on this map instead of other various things I've worked on.
I have done less than 2 hours of work on my singleplayer map in the past week. I put far more effort toward a ctf map I'm calling HyPass, which has absolutely nothing in common with this map. Yay.
If I do work soon I may make a midweek update here, but basically I have nothing to show for now.
Posted my work so far in a cfg and ogz file, and two scans of sketches i made during the first week of the contest, while I was on vacation. I've gotten more done than I though I would.
I still need to make a better-looking balloon(s) for the map than the one I have currently.
I am calling the map "air" for now. The map files are the correct ones.
Alternate link for when Quadropolis no longer has this update: (In case anyone cares later)
NOTHING HERE WILL BE USED IN THE ACTUAL MAP. THIS IS NOT STARTING EARLY.
However, the contest guidelines say to start a node beforehand, so this is it. I will be on vacation next week and miss the start of the contest, so I probably wont have an update by the first checkpoint. Anyway, as you can probably tell by the title, the map will still be a sky castle, and feature you shooting things.
All that is currently here is stuff I made to make sure I remember how doors and triggers and monsters and gameclip work. The carrot to end the level does not work, so if you wanted to play the shortest single-player level ever, too bad, you can't finish it.
The balloon is a beta design for a fancier balloon I may use in the final.
Anyway, I clearly have nothing interesting to contribute at this point, so yeah, see you all in a week or so.