Some of you might know the "maplounge". As sometimes errors occured like texture errors and missing mapmodels, which is due to the implementation of content in the download, we decided to make an own SVN download of mappackage, which we hope will make things easier. You can get detailed information on www.maplounge.net
Installation instructions are given there. Download of SVN version of Sauerbraten is not neccessary at the moment, but can be done as well, as it is not included in the mappackage.
We hope you enjoy playing on maplounge, and are looking forward to constructive critics, you can always send to "nothing" as a pm on www.nooblounge.net
If you want to give maps you made to the mappackage you are also welcome.
Hope to see you in game, sincerely yours nothing.
I've looked all over the place, and knowing me, I probably overlooked it somewhere, but I just can't seem to find it for the life of me. What variables does Sauerbraten use to determine player health and armor as well as ammunition for a certain weapon? i.e. When your health is 52, there is something behind the scenes that says something along the lines of playerhealth = 52, or when you get ammo, it invokes a script along the lines of (+ "ammo[GUN_RIFLE]" 5). Any help would be appreciated.
Yo Quad community, I have a question. Is there anyway I could import Quake 3 models into sauerbraten? I have downloaded the modelpack, and I need help to see if there's any way.
Help please!
-Zoocata