CHANGELOG
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11/09/2011 - ARES 1.0
Initial release.
14/09/2011 - ARES 1.1
fixed texture corruption at middle tower.
Made surrounding mountains less square at the tops.
16/09/2011 - ARES 1.2
Texture blending and minor texture fixes.
Lighting tweaks.
Added clipping under stairs of middle tower.
18/09/2011 - ARES 1.3
More texture blending.
23/10/2011 - ARES 1.4
Added lots of details.
Colored all pillars.
Made surrounding less cubic.
Added 2 lights.
03/11/2011 - ARES 1.5
Decoration on the ceiling and floor of the temples.
Damaged the bridges some more.
No more grass textures used under water. The shape of the little lake has been slightly modified.
Added clipping ceiling to prevent abuse of hacks.
03/11/2011 - ARES 1.6
Fixed some minor water issues, texture issues and geometry issues.
Lowered the terrain a bit on some places.
06/11/2011 - ARES 1.7
Added grass + new blendmap
Made cave under water less square
Corrected some geometry errors
Smaller lightmap + smaller download size
28/02/2012 - ARES 1.8
Added Bomber-Ball support.
Fixed some minor geometry glitches.
A LOT of texture tweaking: I changed the offset of many textures so that the stones of the building really look like whole stones now. Some textures are replaced with others. Here and there I added some more detailed texturing.
Sound tweaks so that the torches aren't audible anymore when walking above them. The blowing wind is less disturbing now as well.
Added noclipping zones around the torches, allowing wallrunning.
MANY changes to the surrounding rocks. They are flattened a bit without losing their shape. This makes the map A LOT less resource hungry and should improve your framerate. Also the bottom and sides of the water zone has been flattened to improve framerate.
Adjustments to the rocks at the temple sides to make wall running / climbing easier.
All playserstarts were deleted and redone.
Improved bot paths.
06/03/2012 - ARES 1.9
Added some bushes to bring a more natural atmosphere to the map.
Skytextured the pushed-in cubes under the grass surfaces to make it less noticeable when diving under the map in spectator mode.
Fixed 2 more geometry errors.
LINKS
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Map thrad on the Red Eclipse Forums.
http://forum.freegamedev.net/viewtopic.php?f=53&t=2119&sid=548dd97a999fee9e2a7fd820ba9ee756