Scorch is a medium sized map made for regen capture and ffa modes in mind, it also plays okay with instagib or instateam modes. I started this about 2-3 weeks ago, and is the only map i have been editing on for this time.
Here is a larger screenshot showing more of the map. And also an aerial view of the map:
Its themed around a dying star, in which the planet was become scorched, things are melting, almost volcano like, however i'm not too keen on the colour orange, so tried to avoid using the lava material, and tried to create a glowing effect in the rooms with red lighting. There's also a few roofs ripped open with claw marks trailing from them, i tried to give the appearance of a monster on the lose.
I'm still considering changing a few parts of the layout and possibly moving a few of the regen bases.
Things which are missing/not finished:
- Waypoints are temporary (not optimal, a few bots will get stuck every now and then)
- A few more details in the emtpier looking sections
- Move some of the regen bases if the layout changes
- Change the brick texture on the staircases
Also, the culling (filling in un-used space) was done because i didn't intend to make an outside section of the map, and felt that no detail was needed outside of the map, in my opinion it helps avoid the use of clip material and becomes easier to work with.
I don't think there are any geometry errors, although if you find any please tell me about them. Can't wait for any feedback, as i honestly haven't really shown anyone this map since i started it.