This level is based upon "Frostbyte" wich is in the current trooper edition. Ever since "Omega Wireframe Texture Pack" by BionicCryonic (Node 2004) i played with the idea of doing some of this type of textures of my own, the textures work best with a black skybox and ambient set to 128, no lightsources whatsoever, perhaps for larger levels with a bit of black fog.
Now i had a large level in mind based on an old game called Spindizzy wich was release by Electric Dreams Software in the UK way back in 1986, thats right, 23 years ago, a time when processor speeds run in single digits (like 3 mhz) and memory was measured in kilobytes, yet in this 48k they managed to fit a world that would take hours to explore.
Sadly Electric Dreams Software still denies distribution of the orginal game, and even if the had released in into the public domain it still does not allow me to recreate the whole Spindizzy world (wich is vast!!), so i only took inspiration from the original graphics upon wich i made the textures for this map, "Frostbite" was the most obvious choice for re-texturing.
http://www.worldofspectrum.org/infoseekid.cgi?id=0004756
More info on Spindizzy
Hope you enjoy and please give comments and such.
Edit: Fixed the package.cfg in the zipfile, changed BlikjeBier to blikjebier.
Oh another thing, in the zipfile is a Jpg-file called "WIP Pontifex.jpg", this could be my next map, but i need to obtain a permission first if i am going to release this, the map as it is, is about 90% finished.