I've looked all over the place, and knowing me, I probably overlooked it somewhere, but I just can't seem to find it for the life of me. What variables does Sauerbraten use to determine player health and armor as well as ammunition for a certain weapon? i.e. When your health is 52, there is something behind the scenes that says something along the lines of playerhealth = 52, or when you get ammo, it invokes a script along the lines of (+ "ammo[GUN_RIFLE]" 5). Any help would be appreciated.