Rating a map is important as a critique but i think that commenting is even more important. I would like to note to people that rating a map without commenting is not very helpful to the forum. I would like you to consider commenting on a node before rating to explain why you are giving that rating on the node. This will not only help the design/programmer but also will help you in your critiquing and design/program skill. In that if your critic is wrong or not completely correct, some one can show you why and then show you the correct way to do it. Blind rating is not helpful to the forum and should not be done.
Sincerely,
Chasester
I was wondering if there was any script or command in the .cfg that could be used to automatically teleport a player in sp against their will to a certain teledest. Also, i want to add in my own enemy NPC models, but I don't want to replace the old ones. How would i be able to make the game add in a different enemy at "/newent enemy 9" instead of it just defaulting to ogro (or whatever it does now)?
Hey, I'm back again, looking for more help. Is there anyway to loop a command in the .cfg and then later cancel it? I'm trying to figure out how to make an alarm for my sp map Infiltration. The alarm is going to sound at a certain point, but I want to be able to cancel the loop near the end of the level. Is it possible?
P.S. sorry for the slow production on my "game". I've been in college since early August for computer engineering and I hardly have any freetime anymore.