Suicizer | 2010-10-20 18:38
Quakish Mapmodels
15
points ]
 (2 votes)
Pretty nice mapmodels for any game on Cube Engine 2 (but packaged for Sauerbraten)!
Quakish Mapmodels
Chasester_aka_you | 2010-10-20 04:27
Auto Weapon Cross hair Change
10
points ]
 (1 vote)
Change Cross hair for every weapon ... and Customize :)
autoexec.cfg (4.52 KB)
Deathstar | 2010-10-16 17:19
Orange/Grey arcad style map
ac_orange
ac_orange_By_Deathstar.zip (71.07 KB)
ransom subject | 2010-10-16 06:53
corepulse
19
points ]
 (5 votes)
corepulse by ransomsubject and Pluton!um, an industrial style modern map with dynamic lighting
corepulse
corepulse.ogz (1.96 MB)
westjgames | 2010-10-15 01:14

Is it possible to make adjustable crosshairs? I realised that it is difficult to play without self-adjusting crosshairs for different weapons.

If there is a solution to this, how would I go about scripting this in?

Chasester_aka_you | 2010-10-14 21:44
In game friend chat through steam.
8
points ]
 (1 vote)

For all those familiar with teamfortress 2 half life or left 4 dead you would know that they are produced through steam, a gaming company. They have a platform for friends which allows you to friend chat voice chat and keep track of your friends. You can use this for cube or any mod of it. To do this do the following:

  1. Go to steams website and download there platform.
  2. This is located a the top just left of center.
  3. Go through the instruction to install on your system.
  4. When installed it will ask for a user name and password. Click create new account
  5. Give the needed information
  6. once this is done you can login
  7. Now you will be at the main page inside the steam platform
  8. To add cube to your list of games do the following
  9. Go to your cube folder (what ever mod you want to install) Note: Ive only done it with Saubraten
  10. Open the Bin folder and copy all of the files in there to the main folder (Saubraten folder)
  11. Then go back to steam
  12. Go to the Menu Bar at the top of the program and click on Games>add a non-steam game to my library
  13. all the programs on your computer will show up here, if it is there click on it else go browse and find the exe (not the bat: the exe is one of the files that you pulled out of the bin folder
  14. Then click Add selected program
  15. At the top under the menu bar click Library, it should appear under here.
  16. Then you can click play, and it will run

This platform is absolutely free, and if you would like you can buy some of steams games but it is not required. Doing this allows you do the following:

  • In game Chat with steam friends
  • In game browser (by clicking shift tab you can open steam in game over top of saubrauten (it looks great)
  • Voice Chat with steam friends
  • management of who is on and offline
  • and much more :)

Heres pics

Steam in Cube
Quad in Cube
Hope this helps
chasester

Chasester_aka_you | 2010-10-14 03:28
Space Sky
11
points ]
 (2 votes)
Earth Moon Sun Stars
Space Sky
EMSS.zip (398.84 KB)
AverageJoe | 2010-10-12 23:02
fast paced (open) arena map intended for 2 - 8 player
Space Circus
Space_Circus.zip (1.6 MB)
Jorge | 2010-10-12 14:02
CTF map idea: vertical gameplay
10
points ]
 (1 vote)

Thinking about gameplay lately I noticed, how much higher and lower levels improve the fun in a map. One of the very few maps which go towards using both horizontal and vertical gameplay is nmp9, which is one of the oldest maps.

Therefore I'm just gonna throw the idea in here: How about a CTF map with vertical gameplay? Would of course have to be a sci-fi map, I could imagine some duomo-like design. The basic idea would be both flags approximately next to each other quite at the bottom of the map. It must be arranged in a way that you can't reach one flag from the other, but instead have to go downwards to some teleporter-array bringing you back up on top of the map.

An advantage would be that there would be absolutely no need to make such a map symmetric, as the bases are next to each other. This would allow some interesting designs.

I hope I could make my idea clear, if not feel free to tell me. I don't know if my idea is worth looking into or even feasible. As I said, I'm just throwing this in here as I'm no mapper at all, but if anyone wants to try such a design, I'd be happy to think about it more detailed.

Edit: Very poor drawings added in a comment.

Kretren | 2010-10-10 16:02
Mapmodel waterfalls needed
6
points ]
 (6 votes)

I'm making another map.. Well, same one I started in May.. And I've come to realize it needs some small waterfalls, similar in design to the ones used in bt_falls. Can anyone design these? I will show you what I've done in the map so you can fit it properly.

Also, I want to create a "push" feel to the waterfall, presumably through jumppads. I don't want the springy sound with these however; can I make another 'ent entry' so there are two jumppads ents, one with sound and one without?

Thanks in advance.

Kret

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