Is it possible to make adjustable crosshairs? I realised that it is difficult to play without self-adjusting crosshairs for different weapons.
If there is a solution to this, how would I go about scripting this in?
For all those familiar with teamfortress 2 half life or left 4 dead you would know that they are produced through steam, a gaming company. They have a platform for friends which allows you to friend chat voice chat and keep track of your friends. You can use this for cube or any mod of it. To do this do the following:
This platform is absolutely free, and if you would like you can buy some of steams games but it is not required. Doing this allows you do the following:
Thinking about gameplay lately I noticed, how much higher and lower levels improve the fun in a map. One of the very few maps which go towards using both horizontal and vertical gameplay is nmp9, which is one of the oldest maps.
Therefore I'm just gonna throw the idea in here: How about a CTF map with vertical gameplay? Would of course have to be a sci-fi map, I could imagine some duomo-like design. The basic idea would be both flags approximately next to each other quite at the bottom of the map. It must be arranged in a way that you can't reach one flag from the other, but instead have to go downwards to some teleporter-array bringing you back up on top of the map.
An advantage would be that there would be absolutely no need to make such a map symmetric, as the bases are next to each other. This would allow some interesting designs.
I hope I could make my idea clear, if not feel free to tell me. I don't know if my idea is worth looking into or even feasible. As I said, I'm just throwing this in here as I'm no mapper at all, but if anyone wants to try such a design, I'd be happy to think about it more detailed.
Edit: Very poor drawings added in a comment.
I'm making another map.. Well, same one I started in May.. And I've come to realize it needs some small waterfalls, similar in design to the ones used in bt_falls. Can anyone design these? I will show you what I've done in the map so you can fit it properly.
Also, I want to create a "push" feel to the waterfall, presumably through jumppads. I don't want the springy sound with these however; can I make another 'ent entry' so there are two jumppads ents, one with sound and one without?
Thanks in advance.
Kret