Suicizer | 2010-10-20 18:38
Quakish Mapmodels
15
points ]
 (2 votes)
Pretty nice mapmodels for any game on Cube Engine 2 (but packaged for Sauerbraten)!

Information
After I saw I've completely failed at this project back in my newbie days; I considered to redo the project once more and this time on the right way.
The model-pack contains a lot of models with several themes which still could be used together most of the time. As Quake always had some hellish theme, it is presented in this pack of models also. Of course there also more futuristic meshes or even modern day-themed models.

Enjoy this model-pack!

To get a better view of the screenshot, it's uploaded once more right here.

Notifications
All models have been downloaded from wemakemaps.com/mapmodels (this domain is dead and it seems like I'm the very last person which actually still got all models that the website provided. Are we obtaining a Singleplayer storyline right on this node?). As I'm against to lose such valuable information and contribution to the gaming community in general, I've uploaded the original files right here.

Credits
I would like to thank:
Barry Collins, Eddie van Halen (aka QkennyQ), Yves Allaire (aka evil lair), Eric Landreneau (aka goreld), Sagnor, Chris Birgy (aka Drahd), Ken Spicer (aka KaBal), Ken Beyer (aka kat), Mark Fry (aka nakedape), Kirk Barnes, kropcke, Sock, Robbie Powell (aka Arcana) and Anton.

License
- You are not allowed to change a file within the zip-file when distributing so.
- You are allowed to change anything of a mapmodel, but only if the license of it permits. Don't forget a readme-file isn't a license, except if it contains licensing info.
- You are allowed to change any md3.cfg file of any mapmodel (even of those who doesn't have a license), as long as you keep the original md3.cfg and create your own in a directory as packages/models/mapmodels/your name/nameofmodel and specify meshes, skins and settings from there.
- You are allowed to give me a credit for setting up this modelpack and making them all "work", but you don't have to if you really don't want too (still get appreciated as they would have been simply gone else way).

To-Do List
- Maybe a more fancy qmm_test (probably not because this is the most time consuming. It's only to show off the model anyways, so it serves it's purpose)...
- Maybe a better screenshot (even though it can always be better).

Improvements
24th of June 2013: Reconfigured all of the models and added for about half of the models some bump-mapping.
1st of July 2013: Added a few more settings like not colliding to certain models and added a new screenshot with the entire brand new zip-file.

15
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 (2 votes)
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