MisanthropX | 2009-12-13 18:18
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Gridwork
30
points ]
 (3 votes)
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Starred Content

Gridwork

Working on the Grid is important to avoid lags and it makes copy and paste much easier.
You got many Gridsizes, use them! to work with the gridsize and to understand what size i mean
when i talk about it in this tutorial you rather write

delta_edit_1 = [gridpower (+ $arg1 $gridpower) ; echo "Gridsize:^f2" $gridpower ]

in your console or copy it to your autoexec.cfg

when you type this line in your chat you get a message when the grid changes,
that tells you what size (from 0 to 12) you are using at the moment.
this will be useful later in the tutorial,
when we go deeper into the other topics: Flow and Layout

default gridsizes we need:
12~9 - only for copy big parts,like 1 part of a ctf map, not for real editing though
8~7 - for copying smaller parts of the map, like houses, terrains etc
6~5 - for building the Main layout, and making buildings, roofs etc, mountains, materials
4 - default size for Crates, Terrain Size, materials
3 - Size to hollow buildings, making doors, windows, wall thickness,
2 - default size for planks, details, borders
1~0 - Details only, you should NEVER ever create buildings with it

Cause we want to avoid Lagness (WTR)
WTR gives back the number of polygons in your map in k (k = kilo = 1000)
think about like Lagness in Percentage, your map should have not more then 100k (%) WTR
more then 100k causes lag, on good computers maps can have up to 200k~300k wtr
but because Sauerbraten is a platform for poor computers too try to make it 100k
for example Urban_C got 56k WTR, so it wont lag

Continue here:
Chapter 2 - Gameplay

Justin | 2009-12-07 13:23
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Pitch Black
176
points ]
 (20 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
A Doom style, deathmatch map
Pitch Black
pitch_black.zip (2 MB)
Meister | 2009-11-18 11:08
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Temple of Osiris
153
points ]
 (25 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
Temple of Osiris
Temple of Osiris
osiris.zip (836.85 KB)
SATAN | 2008-04-25 03:27
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Access
206
points ]
 (23 votes)
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*
Starred Content
A medium/large sized Regen/Capture map, for later-than Assassin Edition builds.
Access
access.zip (2.63 MB)
t-chen | 2009-10-08 19:21
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Mbt2 by t-chen (updated 5.12.09)
94
points ]
 (12 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
...just another DM map...
Mbt2 by t-chen (updated 5.12.09)
mbt2.2_update091209.zip (560.98 KB)
mIscreant | 2009-03-02 05:44
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the Forge
151
points ]
 (17 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
A small, fast CTF map.
the Forge
forge.zip (1.99 MB)
THEtarget | 2008-11-20 22:22
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l_ctf V3
102
points ]
 (14 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
A ctf map. Updated: Slight layout modification, improoved look.
l_ctf  V3
l_ctf_udated.zip (1.09 MB)
mrpiddly | 2008-08-19 21:24
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Molten (Beta 4)
135
points ]
 (17 votes)
*
*
Starred Content
A cartoon style CTF map in a lava field
Molten (Beta 4)
Molten.zip (1.48 MB)
skiingpenguins | 2009-08-07 15:33
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Harmony
84
points ]
 (15 votes)
*
*
Starred Content
Harmony Skybox
Harmony
harmony_sky.zip (1.18 MB)
Poum | 2009-10-15 18:25
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Myst
137
points ]
 (18 votes)
*
*
Starred Content
1on1 Map
Myst
Myst.zip (1.34 MB)
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Created 2008-01-11 04:00
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