Note: Registrations have to be authorised! send an email to firstname.lastname@example.org, let us know on irc.quakenet.org, channel #sauerbraten if you want an account.
For those looking to download the development version of Sauerbraten, you can find the project here on SourceForge.
This is the direct link to use if you want to check out:
Hello ladies and gentlemen, RaZgRiZ here. Since a new and awesome release, labelled "Collect Edition", of Cube 2: Sauerbraten is out, and because nobody else had a speech ready, i took the liberty of making one myself. After 2 (and a little bit more) years in development, and with a lot of people speculating that this game had be abandoned, it is here once more to prove you wrong! Featuring amazing new.. features and.. stuffs. But i assure you there's been a lot of background work done as well, in gameplay, editing, and scripting. Enough said, get on the download page NOW!
Here is the slightly shortened changelog.
I found this most helpful, and haven't seen him explain it this well before and didn't want it to get lost in the comments of node/3184 'Why's there fewer starred submissions these days?', so I politely quote it here.
eihrul | 2011-10-15 01:40
The problem is that the mapping community is shooting itself in the foot. Quadropolis built mappers from the ground up, but now tries to operate at a level of sophistication that does not allow mappers to get feedback and grow. As has been said, new mappers are shoved away when they want community and feedback. Its standards are too high and simultaneously the wrong standards. I have a rough set of standards which I apply to maps for inclusion, which are really a balance of many aspects. If you only focus on one of the aspects, to the neglect of another one, the map is unlikely to get included. If you do a passable attempt at all of them, the map is likely to get included, even if it is not amazing. The bar is not amazing, the bar is balance. They are: