D_wicked | 2009-08-21 12:32
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Starred Content
Graphical enhancement for various texture packages, it now includes normals, specular, glow and height maps.
Graphical enhancement for various texture packages V1.9a
socenhanced.zip (6.24 MB)
mIscreant | 2010-02-25 07:54
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Mercury
48
points ]
 (6 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
A new CTF map. *updated 3/8/10*
Mercury
mercury.zip (3.61 MB)
D_wicked | 2010-03-20 19:08
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Stone - Updated
72
points ]
 (8 votes)
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Starred Content
A stoney map made for bloodfrontier
Stone - Updated
stone.zip (2.76 MB)
Windecker | 2010-03-10 22:39
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Proper Criticism.
16
points ]
 (7 votes)
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Starred Content

Most of these are from a wikihow page, with some modifications and clarifications- Just thought I would point that out there before somebody else noticed and started screaming "PHONY!"


"Criticism is to improve oneself and ones life, but not to insult or disgrace someone."
We use criticism as a system of finding and correcting possible faults to achieve a better end result.
If done properly, criticism is a good way to help us all improve our work by getting bits of feedback from other people, and their thoughts to help better the product.

If criticism is not done properly, for example: by one who is not a mature, diplomatic person, it may backfire. Backfired criticism leads to what may appear to be personal attacks or vastly opinionated arguments.


1: Make sure you have a good understanding of what your criticizing before you do such. Put yourself in their shoes, see things how they might see them. Think how you would like to be treated if this was your own content and other people were criticizing it.

2: Criticism should address any unclear areas and end with ways to fix them or improve them. Saying "The stairs suck," Is not criticism, it's an opinion. Instead say, "You get hung up on the stairs, this could be fixed by clipping each step."

3: Address the good things along side the bad. Do your best to refrain from making the person who's work you are criticizing feel like crap. For an example "The stairs need a lot of work, though the architecture supporting the ceiling is quite well done." This complements the work but also shows where a problem lies.

4: Do not criticize the Person for their work, criticize the work.
One great mistake is to point out the errors of the person and not their work, refrain from insulting people or putting them down because you dislike their content.

5: Don't use the word "You," as it can make what your saying seem like a personal attack, even if your not intending it to. Odds are the person will reply defensively. This is a common thing that is prone to start arguments, like that of which occurred in a node here not long ago.
As an example "You made a large error on the wall that causes players to get stuck," This could be changed to "There is an error in the one wall that causes players to get stuck." Some people will put emphasis on the "You" when they read it which sometimes make it seem more like an accusation.

6: Check over what you've said before you post it. Improper wording can lead to people interpreting what your saying as something different entirely. We don't have tone of voice in text, and if you word something improperly then someone may see it as an insult.
Imagine somebody saying "Great work!" First imagine it in a rewarding, kind tone, then in a sarcastic tone. The difference is made by the text leading up to the words, where as in real conversation the difference is shown in the way we say the words.

7: I can't put enough emphasis on this, but check your spelling and grammar! This goes hand in hand with the previous point, and a criticism that nobody can understand is of little use to anybody. If your horrible at english, or just typing in general, thats alright as long as you try your best. If all else fails then try an online app: for example www.SpellChecker.net
Once your done, read it over a time or two.

This post was read over three times and revised twice.

Kretren | 2009-12-15 03:53
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Core Transfer - UPDATE
93
points ]
 (15 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
A sci-fi colony in a mountain canyon
Core Transfer - UPDATE
core_transfer1.zip (2.47 MB)
Windecker | 2010-02-25 22:48
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( My Own ) Forum Guidelines
61
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 (12 votes)
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Starred Content

I'm no moderator or administrator, but I still think I should throw this out. This is to anybody new, or anybody who doesn't know already.

1) Use a descriptive title for your thread!
A title saying "Question" or "Please HAlp!" does not grant any relevant information as to the topic of the post, instead use something like: "HUD missing" or "Can't see menu."
Try to put the 'Subject' of your post in the 'Subject' box, ( go figure ) and save us all time. ;)

2) Don't Advertise. Advertisement is not the purpose of the forum or node comments. I'd only reckon it would be permitted if it had to do with a new cube game, maybe..
I've noticed it happen, though only in comments thus far.

3) Refrain from trolling. If somebody IS trolling, just ignore them.
If your wondering, a troll is someone who posts controversial, inflammatory, extraneous, or off-topic messages, and they more often than not want you to start arguing with them.

4) Do not submit a post that requires the download of a file when not necessary. *looks to the criticism done in PDF *
Images can be added to posts, learn your HTML tags.
Glorious HTML Tag Help Page
If you must upload a file, make sure its in a format that everybody can use. Not all of use can open .doc or .docx

5) Refrain from double posting. There is an 'Edit' button, it is there for a reason, use it. Also avoid from hitting 'Submit' multiple times if its taking a while. Most people realize that when you hit the button three times that you usually end up making three identical posts.

5.5) Use the 'Reply' button if your speaking towards a specific person. It saves the trouble of going back and forth for the readers.

6) Do not post a problem or idea on somebody else's thread, if it is something of relevance then make a new thread. We will never find your great idea if its buried in the middle of two thousand comments.

7) Refrain from completely useless comments such as "lol" "Awesome" "Cool" "Junk"
Lots of us are guilty of doing such.

8) Keep your signature short. I haven't seen any insanely long ones yet but still, a signature that is four miles long is by no means acceptable.

9) Do not post files or links to files that are illegal. Ex. Warez, Cracks, key-gens, links to pirated software, etc, or information regarding how do acquire such. Common sense.

10) Do Not Violate Copyrights!
We all know it, most of us have seen it. Don't do it.

11) Try your best to help people as much or more than you yourself ask for help.

12) Keep private conversations private, not on the forum. Don't share private information on the forum as anybody can see it ( duhh ) or carry on unrelated conversations.

13) For the unlucky Thirteen, Refrain from ALL CAPS! Check your spelling, and one question mark, one period or one exclamation mark is plenty sufficient! If you can't spell, try a browser with spell check in it: Firefox, Google Chrome. ( there are more but I am not familiar with them )

t-chen | 2009-09-02 15:14
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Duel8
171
points ]
 (18 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
... just another DM map...
Duel8
duel8.zip (889.47 KB)
MisanthropX | 2009-12-19 05:15
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Gameplay
31
points ]
 (5 votes)
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Starred Content

Gameplay

When you make a layout you have to think about several things.
in this tutorial i show you how to make a playable map like you have seen in Sauerbraten. e.g. Reissen, or Tempest.

This tutorial is only about making the layout, not planning out the design and the theme.
but while making the layout or even before you need to know what theme you are using.
and what kind of map it will be, in sauerbraten you have about 3 main modes:

  • free for all
  • capture
  • capture the flag

so basically first think about what you would like to design your map for.
if you start a layout without any concept of what youre going to do it will possibly fail.
but because of the high speed you can work at in sauerbraten, the idea only is enough for a first map.

before we start with the layout we still need to know several things, like:

  • how level designer know where they place what platform and stair or ramp?
  • how they know where they place what ammo, health, flags, bases, playerstarts?
  • where to put things which can transport the player like teleport or jumppad

as a level designer you should place NOTHING randomly not even trees or rocks.
but more about that in chapter 3. design.
Mainly we differ 2 gameplay types.

Core Gameplay
The Core Gameplay is the set of rules and tools you have been given by the engine.
It determines if you can jump, and how high, how fast you run, and how you can interact with the world.

As Level designer you cant change the rules of the core gameplay, they already exist.
A Level designers job is to make the map so it fits to the gameplay.
eg. how much space you have to put between a platform so the player can jump to it.

Map Gameplay
The Map Gameplay defines where a player spawns, and gives the player environmental options to utilize the Core Gameplay.
It also provides the ways and routes to get the enemy flag or base.
What Weapons or other Pickups they can obtain, where, and if its put into a zone where you can get easily hit

The Core Gameplay defines the players toolset within a game,
and the Map Gameplay gives the player the instruments they have to use them for their advantage or disadvantage.
Map Gameplay exists to augment and provide variety in the Core Gameplay.
Always think about the "selling" point of the map.
not that you sell literally the map but there are thousands of maps on Quadropolis. and you have to give the player variety in gameplay and design. so people download your map and play it, and like it!

~to be continued~
next chapter: layout

credits to:
with gramatical support from broghan.
Hourences book: the hows and whys of level design

MisanthropX | 2009-12-09 19:53
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Tempest
355
points ]
 (38 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
Tempest - a CTF by MisanthropX and t-chen
Tempest
tempest.zip (3.53 MB)
jonlimle | 2010-01-20 05:45
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***injustice***
71
points ]
 (8 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
***injustice***
***injustice***
injustice.zip (700.58 KB)
User login
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