This map was designed for CTF but should work for other game modes as well. An vaguely Eastern architectural style was the goal. Comments are welcome!
7/5/2009: Version 2 has been uploaded. Notable changes:
-PVS culling is used, which has dramatically increased the framerate in many areas. However, the framerate is still kind of low in a few areas on some computers that I tested the map on. On my computer, turning down the water quality increased the fps from 29 to 55 in one area.
-The quad damage and the health boost are both much more hidden and hard to get now.
-The jump pads from the underground area to the surface have been replaced with stairways (except in the center of the map)
-The lighting has been tweaked all over.
-Small texture changes, including not having steel column bases.
I kept the sniping areas, such as the roofs near the entrances to the garden, since I don't think campers would be safe there with the four towers in the vicinity. Again, thanks for the comments!
7/7/2009: Version 3 (Minor Update)
-Fixed spawn points and moved around a few things (such as making access easier to the flags)