SATAN | 2008-04-25 03:27
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Access
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Starred Content
A medium/large sized Regen/Capture map, for later-than Assassin Edition builds.

Sauerbraten map: "access"
Created by SATAN!!!, and completed on April 24, 2008.

Map 'access' is a regen/capture/ffa map based on the theme of fast and easy access from one base to the next. This map is the first entry in what I hope will be a series of 3 similarly themed maps (fingers crossed). While the map is moderately large, movement times between each base are fast. Although there are a number of hallways twisting through the map, care was taken to keep the learning curve moderate: the map is wrapped around a central pit that is frequently visible, and you are never more than a few steps away from a scene that lets you see the sky (both to provide a sense of where you are, and to keep things from feeling too "lost in the bunker").

There are a few aspects of the map to note:

-I broke my own rule, and have three (count 'em, three!) flags that are nearly overlapped on the radar. Bad Satan!

-While I know it's not common to do so, the map contains two drop-to-your-death areas that are covered with natural terrain instead of openness or lava. While I know this will raise a few eyebrows, my thinking is that a user would rapidly learn and get used to this aspect, and no problem related to it would persist. I didn't want to use lava in this map in the central pit, nor have an infinite-droppoff in the little canyon outside. So, I decided to take some creative liberties on that front.

-I very much would have loved to spend more time on the interior lighting, and on the skybox. However, I feel I need to blaze on ahead to my next map, so decided to wrap this map up and call it good enough.

-As this is my first submission to Quad, I do hope I haven't messed up my packaging or any other aspect of this submission. Please give a shout if anything is awry.

I look forward to hearing your comments, and thanks for taking a moment to check the map out.
~SATAN!!!

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This regen/capture/ffa map was created mainly using Lunaran's excellent q4power texture set. The skybox used is a slightly reorded (so the sun is in the right spot) series created by Dash, found at the Wadfather site. Thanks Lunaran and Dash!

This map requires a build greater-than the "Assassin Edition" version of Cube2/Sauerbraten.

-----------------------------------------------------

I am very thankful for a whole host of people who offered sound advice, encouragement, and excellent feedback, including:
eihrul
Drakker
Hirato
Nieb
Demosthenes
Pbrane
clan The Conquerors in general, and in particular:
Schmutzwurst
Andi
Jorge
Hero
and all the fine people in #sauerbraten channel on the QuakeNet IRC network.

... and thanks quin for getting me sorted out on screenshots!

access.zip (2.63 MB)
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