MisanthropX | 2009-12-19 05:15
*
Gameplay
31
points ]
 (5 votes)
*
*
Starred Content

Gameplay

When you make a layout you have to think about several things.
in this tutorial i show you how to make a playable map like you have seen in Sauerbraten. e.g. Reissen, or Tempest.

This tutorial is only about making the layout, not planning out the design and the theme.
but while making the layout or even before you need to know what theme you are using.
and what kind of map it will be, in sauerbraten you have about 3 main modes:

  • free for all
  • capture
  • capture the flag

so basically first think about what you would like to design your map for.
if you start a layout without any concept of what youre going to do it will possibly fail.
but because of the high speed you can work at in sauerbraten, the idea only is enough for a first map.

before we start with the layout we still need to know several things, like:

  • how level designer know where they place what platform and stair or ramp?
  • how they know where they place what ammo, health, flags, bases, playerstarts?
  • where to put things which can transport the player like teleport or jumppad

as a level designer you should place NOTHING randomly not even trees or rocks.
but more about that in chapter 3. design.
Mainly we differ 2 gameplay types.

Core Gameplay
The Core Gameplay is the set of rules and tools you have been given by the engine.
It determines if you can jump, and how high, how fast you run, and how you can interact with the world.

As Level designer you cant change the rules of the core gameplay, they already exist.
A Level designers job is to make the map so it fits to the gameplay.
eg. how much space you have to put between a platform so the player can jump to it.

Map Gameplay
The Map Gameplay defines where a player spawns, and gives the player environmental options to utilize the Core Gameplay.
It also provides the ways and routes to get the enemy flag or base.
What Weapons or other Pickups they can obtain, where, and if its put into a zone where you can get easily hit

The Core Gameplay defines the players toolset within a game,
and the Map Gameplay gives the player the instruments they have to use them for their advantage or disadvantage.
Map Gameplay exists to augment and provide variety in the Core Gameplay.
Always think about the "selling" point of the map.
not that you sell literally the map but there are thousands of maps on Quadropolis. and you have to give the player variety in gameplay and design. so people download your map and play it, and like it!

~to be continued~
next chapter: layout

credits to:
with gramatical support from broghan.
Hourences book: the hows and whys of level design

31
points
 (5 votes)
User login
Users on Quadropolis
1 guest & no users online
vampirefrog
Created 2024-04-11 22:25
1 week 5 days ago
vampirefrog
29
points ]
 (4 votes)
Created 2010-05-30 10:00
13 years 47 weeks ago
Gangler
36
points ]
 (4 votes)
Created 2020-10-22 00:50
3 years 26 weeks ago
Zoocata
10
points ]
 (1 vote)
Created 2024-02-11 21:20
10 weeks 2 days ago
vampirefrog
10
points ]
 (1 vote)
Created 2023-07-23 20:02
39 weeks 3 days ago
36
points ]
 (4 votes)
Created 2020-12-10 12:49
3 years 19 weeks ago
Created 2023-12-12 23:34
19 weeks 20 hours ago
Zoocata
Created 2023-11-27 23:00
21 weeks 1 day ago
20
points ]
 (2 votes)
Created 2023-10-01 15:21
29 weeks 3 days ago
20
points ]
 (2 votes)
Created 2021-05-24 00:01
2 years 48 weeks ago
9
points ]
 (1 vote)
Created 2023-06-13 17:54
45 weeks 1 day ago
Zoocata
27
points ]
 (3 votes)
Created 2023-05-05 20:58
50 weeks 4 days ago
Zoocata
18
points ]
 (2 votes)
Created 2023-03-02 01:40
1 year 7 weeks ago
Getridou
Created 2023-01-29 23:27
1 year 12 weeks ago
Created 2023-01-19 19:36
1 year 13 weeks ago
Getridou
Created 2023-01-10 17:10
1 year 15 weeks ago
Getridou
Created 2023-01-01 14:30
1 year 16 weeks ago
Getridou
10
points ]
 (1 vote)
Created 2023-01-01 10:58
1 year 16 weeks ago
Getridou
Created 2023-01-01 10:49
1 year 16 weeks ago
afroninja
17
points ]
 (2 votes)
Created 2023-01-01 06:32
1 year 16 weeks ago
Who's new
  • ColdIV
  • Aidan
  • Hunk
  • letic86
  • BATMAN