Working on the Grid is important to avoid lags and it makes copy and paste much easier.
You got many Gridsizes, use them! to work with the gridsize and to understand what size i mean
when i talk about it in this tutorial you rather write
delta_edit_1 = [gridpower (+ $arg1 $gridpower) ; echo "Gridsize:^f2" $gridpower ]
in your console or copy it to your autoexec.cfg
when you type this line in your chat you get a message when the grid changes,
that tells you what size (from 0 to 12) you are using at the moment.
this will be useful later in the tutorial,
when we go deeper into the other topics: Flow and Layout
default gridsizes we need:
12~9 - only for copy big parts,like 1 part of a ctf map, not for real editing though
8~7 - for copying smaller parts of the map, like houses, terrains etc
6~5 - for building the Main layout, and making buildings, roofs etc, mountains, materials
4 - default size for Crates, Terrain Size, materials
3 - Size to hollow buildings, making doors, windows, wall thickness,
2 - default size for planks, details, borders
1~0 - Details only, you should NEVER ever create buildings with it
Cause we want to avoid Lagness (WTR)
WTR gives back the number of polygons in your map in k (k = kilo = 1000)
think about like Lagness in Percentage, your map should have not more then 100k (%) WTR
more then 100k causes lag, on good computers maps can have up to 200k~300k wtr
but because Sauerbraten is a platform for poor computers too try to make it 100k
for example Urban_C got 56k WTR, so it wont lag
Continue here:
Chapter 2 - Gameplay