Windecker | 2010-02-25 22:48
*
( My Own ) Forum Guidelines
61
points ]
 (12 votes)
*
*
Starred Content

I'm no moderator or administrator, but I still think I should throw this out. This is to anybody new, or anybody who doesn't know already.

1) Use a descriptive title for your thread!
A title saying "Question" or "Please HAlp!" does not grant any relevant information as to the topic of the post, instead use something like: "HUD missing" or "Can't see menu."
Try to put the 'Subject' of your post in the 'Subject' box, ( go figure ) and save us all time. ;)

2) Don't Advertise. Advertisement is not the purpose of the forum or node comments. I'd only reckon it would be permitted if it had to do with a new cube game, maybe..
I've noticed it happen, though only in comments thus far.

3) Refrain from trolling. If somebody IS trolling, just ignore them.
If your wondering, a troll is someone who posts controversial, inflammatory, extraneous, or off-topic messages, and they more often than not want you to start arguing with them.

4) Do not submit a post that requires the download of a file when not necessary. *looks to the criticism done in PDF *
Images can be added to posts, learn your HTML tags.
Glorious HTML Tag Help Page
If you must upload a file, make sure its in a format that everybody can use. Not all of use can open .doc or .docx

5) Refrain from double posting. There is an 'Edit' button, it is there for a reason, use it. Also avoid from hitting 'Submit' multiple times if its taking a while. Most people realize that when you hit the button three times that you usually end up making three identical posts.

5.5) Use the 'Reply' button if your speaking towards a specific person. It saves the trouble of going back and forth for the readers.

6) Do not post a problem or idea on somebody else's thread, if it is something of relevance then make a new thread. We will never find your great idea if its buried in the middle of two thousand comments.

7) Refrain from completely useless comments such as "lol" "Awesome" "Cool" "Junk"
Lots of us are guilty of doing such.

8) Keep your signature short. I haven't seen any insanely long ones yet but still, a signature that is four miles long is by no means acceptable.

9) Do not post files or links to files that are illegal. Ex. Warez, Cracks, key-gens, links to pirated software, etc, or information regarding how do acquire such. Common sense.

10) Do Not Violate Copyrights!
We all know it, most of us have seen it. Don't do it.

11) Try your best to help people as much or more than you yourself ask for help.

12) Keep private conversations private, not on the forum. Don't share private information on the forum as anybody can see it ( duhh ) or carry on unrelated conversations.

13) For the unlucky Thirteen, Refrain from ALL CAPS! Check your spelling, and one question mark, one period or one exclamation mark is plenty sufficient! If you can't spell, try a browser with spell check in it: Firefox, Google Chrome. ( there are more but I am not familiar with them )

Chasester_aka_you | 2010-02-18 23:26
VIDEO... FAIL
8
points ]
 (1 vote)

so this weekend i was thining ... video would be great in cube 2... so i thought well how would this work ... and i figured it out...

if you take a video into Adobe flash... and render it on each keyframe, then cut it up so that each frame is a different picture ... and cut each frame picture in to a 8X8 pic square... then u could make a video ..

simply take the 8X8 pics and line them up in a row.. frame 1 - EndFrame... top to bottom... and then export as a jpg... then you could take all of these and useing the texscroll function u could line all the 8x8 squares in cube .. and then you would have a simple video...

EPIC fail.. when i learned that u can only output 4096px x 4096 pic images... well simple math would tell u that if you stack 8x8 pics on top of eachother ... u could only stack 512 of the... 512 "frames"... at 24 frames a second... is roughly 21 seconds of video... now u could make it only 12 frames per second ... but that would only alow u to double it to 42 second .. and it would look realy chopy... so ...

If you want to spend all of that time.. in theory you could make your a movie as big as u want for 42 second...

if you are wondering y dont you use a different size to make it less of a pain in the neck... the nex size up is 32 which would give you 1/4 the time ... so in fact .. at 32x32 px images you could do 10 seconds ... and higher would be 2 1/2 or higher 1/4 of a second ... in reality ... the process is to hard and would take about 6 - 7 hours to complete ... and if you make one mistake.... you have to start over..

chasester

revised
look at this for a revised version

paulbhartzog | 2010-02-17 21:54
Forum Activity Level
1
 point ]
 (1 vote)

Just registered. My son and I evaluated a variety of map engines and are experimenting with Sauerbrauten because it's looks great.

I'm just wondering what the turnaround time in here typically is in case he needs some help. How active are these forums?

much thx,
-Paul

TtT-SmartNoob | 2010-02-13 21:18
Longest Sauerbraten Escalator Ever
15
points ]
 (3 votes)

I got bored and made a size 16 map, put a huge hollow tower (as high as it could go). Inside it is an escalator which spirals up around the walls eventually to the top. Each wall had 9 escalator pieces, and there were obviously 4 walls. Each escalator piece took 40 seconds from beginning to end. Based on this I calculated that it would take roughly 1,440 seconds, or 24 minutes for the escalator from beginning to end. It took quite a long time to build, even with copy/pasting.

Windecker | 2010-01-29 12:48

Two more ideas here.

1) Texture Replace In Selection. Fairly self explanatory.
Just like regular /replace but would only take effect within your current selection.
Ex. /replaceinsel

2) Sync Sel. Similar to sendmap, but this would only send various peices of the map ( the part selected ) to be merged with those who already have the map. Useful for hight mapping on large maps where sending the entire map to keep synced is time consuming.
Ex. /sendsel or /syncsel

3) Ability to make one item in a config apply to all entries below it via brackets and a marking character of some sort.
As an example...

[!texture d "jake/detail"

texture 0 "aard/aardfdry256_1.jpg"
texture 0 "tech1soc/spring3.jpg"
texture 0 "tech1soc/sqrlig02wb.jpg"
texture 0 "tech1soc/sqrlig03bc.jpg"
texture 0 "tech1soc/zdetlig01bb.jpg"
texture 0 "tech1soc/zdetlig02bb.jpg"
texture 0 "aard/aardmbr16_2.jpg"
texture 0 "tech1soc/zdetlig04bb.jpg"
texture 0 "tech1soc/zdet_trim2a.jpg"
texture 0 "aard/aardmmet32_1.jpg"
texture 0 "tech1soc/zdet_trim5b.jpg"
texture 0 "schwenz/dt_tile_check.01.jpg"
]

Windecker | 2010-01-28 23:18
Suggestion - Priority Waypoints
20
points ]
 (2 votes)

Just an idea I've been toting around in my head for a while. Priority Waypoints.

----------------------------------------------------------------

Blue Waypoints - ( Regular ) Bots jump around, shoot, and act as normal.

Yellow Waypoints - ( Caution ) Bots will not jump around, or if they do, not far off the path. Helpful for areas with some dangerous edges.

Red Waypoints - ( Danger/Avoid ) Bots would find their way most directly towards the nearest Yellow or Blue zone. For areas with lots of potential dangers such as very narrow walkways, lava, or other damaging materials.

-----------------------------------------------------------------

Possible commands could be /dropwaypoints 0, 1, 2, 3.
0 - Off
1 - Blue ( Default )
2 - Yellow ( Caution )
3 - Red ( Danger/Avoid )

Anonymous | 2010-01-28 19:06
Bloody Elite - a Blood Frontier clan
39
points ]
 (5 votes)

Since lots of people are here i decided to give u some info about few things, no - one thing:
Bloody Elite is a BloodFrontier clan that is focused on FIGHTING.
Heres the link: http://www.bloody-elite.tk/

And our IRC channel:
irc.gamesurge.net #bloodyelite

Bloody Elite has some members but i'm still looking for new ones so if you are interessed visit our site.

Thanks

--Q009

Anonymous | 2010-01-07 20:24
monster and boss monsters
5
points ]
 (1 vote)

iam going to talk about monsters :

there a small amount of monsters not enough for a map the monster are always same in every map and they are repeated.
also i have a idea about a boss monster like in the old games a strong monster that instead of a carrot or a door there can be a boss monster that gives the end a turn and still be fun :D

(this is a call for those who know how to make monster models)

RaZgRiZ | 2010-01-07 19:50
Polls
14
points ]
 (7 votes)

Today i decided to take a quick stroll at the oldest content of quadropolis. And i discovered a decent amount of monthly poss talking about various things..Polls can be quite useful in many aspects, so how about we add them back?

Example Poll ^^
- Should inky and captaincannon be in sauer?
1) Yes (0% - 0 votes)
2) No (0% - 0 votes)
3) No and kill whoever made them up (100% - 156 Votes)

RaZgRiZ | 2010-01-03 18:06
Simple commands
16
points ]
 (7 votes)

I think the whole page needs simple commands such as [url][/url], [img][/img] etc to make things easier to format. I've been here for so long i i really don't even now how to make the bold! we need bb-code

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