Two more ideas here.
1) Texture Replace In Selection. Fairly self explanatory.
Just like regular /replace but would only take effect within your current selection.
Ex. /replaceinsel
2) Sync Sel. Similar to sendmap, but this would only send various peices of the map ( the part selected ) to be merged with those who already have the map. Useful for hight mapping on large maps where sending the entire map to keep synced is time consuming.
Ex. /sendsel or /syncsel
3) Ability to make one item in a config apply to all entries below it via brackets and a marking character of some sort.
As an example...
[!texture d "jake/detail"
texture 0 "aard/aardfdry256_1.jpg"
texture 0 "tech1soc/spring3.jpg"
texture 0 "tech1soc/sqrlig02wb.jpg"
texture 0 "tech1soc/sqrlig03bc.jpg"
texture 0 "tech1soc/zdetlig01bb.jpg"
texture 0 "tech1soc/zdetlig02bb.jpg"
texture 0 "aard/aardmbr16_2.jpg"
texture 0 "tech1soc/zdetlig04bb.jpg"
texture 0 "tech1soc/zdet_trim2a.jpg"
texture 0 "aard/aardmmet32_1.jpg"
texture 0 "tech1soc/zdet_trim5b.jpg"
texture 0 "schwenz/dt_tile_check.01.jpg"
]