I have moved on to texture blending. I have moved on to experiencing more problems.
In the .cfg I wrote one of the textures to have a second blend layer on it. I proceeded to blend textures, but I realized this texture was everywhere so I was blending when I didn't want to. So in the .cfg I removed the "texlayer" line to make it a basic texture.
When I went back to the map, the texture had somehow 'blended' with the invisible blocks. I tried /clearblendmap and /clearpvs, as well as optimizing geometry (should that help..). I have also found that when I edit the blocks the texture is on (pushing it, then pushing it to the normal shape, for instance) this problem goes away.
Any ideas? I don't want to push every single block, or copy-paste. There must be some direct way of dealing with the problem.
Attached are two screenshots of the problem.
Attachment | Size |
---|---|
screenshot_18986.png | 3.27 MB |
screenshot_32229.png | 3.41 MB |