Can somebody please explain to me how md3link works & in what order (if any) the md3.cfg should be written in order for md3link to work?
This is the only thing that is preventing me from updating this playermodel to a more realistic state.
My cfg as follows:
md3load body.md3 //model no. 0
md3skin * "skin.png" "mask.png" 0.1
md3pitch 1 0 -30 30
mdlspec 50
mdlscale 700
//*notes*
// 1 fist
// 2 sg
// 3 cg
// 4 rl
// 5 rifle
// 6 gl
// 7 pistol
//primary anims
md3anim "idle" 6 1 1 0
md3anim "hold 7" 6 1 1 0
md3anim "hold 1" 7 1 1 0
md3anim "hold 2" 5 1 1 0
md3anim "hold 3" 1 1 1 0
md3anim "hold 4" 3 1 1 0
md3anim "hold 5" 4 1 1 0
md3anim "hold 6" 2 1 1 1
md3anim "attack 7" 19 1 1 0
md3anim "attack 1" 20 2 10 0
md3anim "attack 2" 64 4 3 0
md3anim "attack 3" 8 1 1 0
md3anim "attack 4" 10 3 3 0
md3anim "attack 5" 13 6 3 0
md3anim "attack 6" 9 1 1 0
//secondary anims, replaced by legs.md3
//md3anim "pain" 22 1 1 1
//md3anim "win" 23 5 5 0
//md3anim "lose" 27 2 5 0
//md3anim "dead" 29 1 1 0
//md3anim "jump" 31 1 1 0
//md3anim "swim" 32 2 5 0
//md3anim "edit" 34 1 1 0
//md3anim "float" 31 1 1 0
md3load legs.md3 //model no. 1
md3skin * "skin.png" "mask.png" 0.1
mdlspec 50
mdlscale 700
md3anim "idle" 0 2 2
md3anim "forward" 33 5 10 1
md3anim "left" 10 4 10 1
md3anim "right" 10 4 10 1
md3anim "backward" 14 4 10 1
md3anim "attack 1" 19 1 1 0
md3anim "attack 2" 19 1 1 0
md3anim "attack 3" 19 1 1 0
md3anim "attack 4" 19 1 1 0
md3anim "attack 5" 19 1 1 0
md3anim "attack 6" 19 1 1 0
md3anim "attack 7" 19 1 1 0
md3anim "swim" 20 2 5 1
md3anim "jump" 22 1 1 1
md3anim "sink" 23 1 1 0
md3anim "dying" 24 4 5 1
md3anim "dead" 27 1 1 0
md3anim "win" 28 2 5 1
md3anim "lose" 30 2 3 0
md3anim "edit" 32 1 1 0
md3link 0 1 0 [0 0 0]
До свидания и Спасибо
-P