Somewhere I have seen a discussion in one of the cube related forums about trying to use the glass material in a curved fashion; it seems you can't. It is the Cube engine after all.
My interest is mainly to do with recreating those round glass transport tubes you see often in scifi imagery of the surface of Mars. Using RE I used the translucent entity property applied to a hollow model , didn't look right, then I thought maybe I could use a custom shader on the model. I looked to see if someone had done a glass model shader but could find none. I experimented for a long time (had a lot of fun) but didn't get anything to look how I wanted. So my questions are:
1. is it possible?
2. has anyone done it? (and know a link)
3. if it can be done, but hasn't, can anyone point me in the right direction.
Hi. I was wondering if the .smd format can be used to make hudguns for sauerbraten; and if so, how it would need to be done. I have scoured the internet for a solution, but apparently nobody has tried it before. any help would be greatly appreciated.
edit - It can be done, and three guns are complete. Here's the mediafire link:
Halo-Style Hudguns
One more question - if I wanted to make hudguns that had both red and blue models (for mp) would I have to make a new player model?
Hey I'm LR7 from SauerBraten. some of you are likely to recolonize me from that game. I'm new to these forms so at this moment I don't have alot going on here.
Anyways I have plans to build a new kind of Operating System which I call L-Core.
Base off of Linux Mint and gnome modified with the help of remastersys, and some reconfiguring to function as its own operating system as a concept of a future OS that I like to make anytime soon.
The Real credit belongs to the people that build the programs
and the whole source code. I only change some configurations and put them together.
So heres what I'm going to do with this. I'd like give it a new kind of desktop environment that can possibly replace gnome and yet it uses alot less resource power than gnome 3 KDE and Unity. But ever since I found out about This game I had some plans to use cube script as another part of my OS. So heres what I'm trying to say. how would you like to see your own maps being used on a desktop background using compiz holding ogz files along with other formats from blender and many others? Well I certainly do to further cube mapping skills and putting those awesome looking maps in use instead of having it lying around not being usable unless you used the game to even view the maps. As much as it goes with usability and compatibility this may also further more cube development and possibly invent something completely different from whats normal.
Other than cube related stuff it will also serve other prepossess for beginners, gamers, Artists, business application to advance users like programmers, white hat hackers, and even industrial hardware uses and many more to come.
I hope to have something like this In my next release L-Core BIO v1.1 when its possible.
right now this is how far I gotten in my OS so far so get this link to see what I did so far.
http://www.youtube.com/watch?v=7-9td0oVmqI&feature=channel_video_title
and here are the plans
http://www.youtube.com/watch?v=ROWh3Btpnt4&feature=channel_video_title
Till then this is LR7 Logging out
Hi,
My name is Mihai Gabriel Ailioai, and i'm the developer of Marble Arena 2, a marble game based on the marvelous Cube 2 engine. I wasn't really sure if i could post any info here being that it's not one of the official games supported by this community, but hopefully it will be ok and my post won't be deleted :)
It's a very bright and colorful game, available for PC, Mac and Linux, and it keeps pretty much all of the editing power Cube 2 has, but has a layer of GUI on top so that people don't have to use the console at all, hopefully making it more newbie friendly.
It has 50 official levels, and we've released another 22 maps ported from Marble Arena 1, and we also have a nice little community of people creating their own levels. Nothing near what i've seen here, but hopefully we'll get there someday. It's based heavily on physics, there's no shooting or killing, although we have a nice lightning bolt shield powerup that could slightly impress the killer in you :)
Check it out, you might like it, and who knows, maybe even be convinced to create some levels for it :P
Edit: March 1'st 2012
New version released. It includes 32 new levels, autosave and ability to customize controls, and what was requested the most around here: working console and custom scripts. Have fun !