CD Xbow | 2012-02-12 22:48
Rendering models (or part of) as glass

Somewhere I have seen a discussion in one of the cube related forums about trying to use the glass material in a curved fashion; it seems you can't. It is the Cube engine after all.

My interest is mainly to do with recreating those round glass transport tubes you see often in scifi imagery of the surface of Mars. Using RE I used the translucent entity property applied to a hollow model , didn't look right, then I thought maybe I could use a custom shader on the model. I looked to see if someone had done a glass model shader but could find none. I experimented for a long time (had a lot of fun) but didn't get anything to look how I wanted. So my questions are:
1. is it possible?
2. has anyone done it? (and know a link)
3. if it can be done, but hasn't, can anyone point me in the right direction.

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