Informations
This node once had a different plan but has been changed to a model prefabrication guide, as extension for the Texture Prefabrication Guide (so new beings can also understand the commands and their values of (map)models).
Why this decision?
Because I fail at scripting and I won't be able to create a script which let players define commands for models in-game...
Unlike in the Texture Prefabrication, models won't be loaded as an example. This is just because models have a larger amount of commands which most of them have a different way to specify (like md3spec mesh 30
for example. Where the mesh still has to be specified, while such thing happens directly for textures, as long as the diffuse texture is under the line of specscale
).
Notifications
The commands and their parameters are shown in the guide like the next image:
Beware! This is not how you should actually write the commands and their parameters into a real .cfg-file!
It's only positioned like that so every parameter can be explained individually. This should make it easier to understand all parameters of certain commands as several of them have parameters with completely different purposes or cases which should be explained.
Cube Engine 2 supports more formats than the guide offers. Those have equal options to the .md5-format or .md3-format. These are;
objlink
and objanim
are not supported).Just replace the md3* or md5* to execute the commands.
Improvements
28th of June 2011
Reviewed the prefabs and added "unknown" commands.
17th of November 2011
Rewrote the prefabs to get a cleaner result for explaining every parameter of every command.
Deleted the prefabs of the "iqm", "smd" and "obj" formats, as they are identical to the "md3" and "md5" prefab.
18th of November 2011
Wiped out some typos and added more information about commands which affect the lighting of the model.
22th of October 2012
Fixed some small mistake which I've overseen.