johnadamsfromUS | 2012-07-11 03:55
Mr. Fixit with some Camo Pants. :)
16
points ]
 (2 votes)
The title says it all.
Mr. Fixit with some Camo Pants. :)
MrfixitCamo Mod.zip (2.17 MB)
Mmeaninglez | 2012-07-10 23:35
Rome
44
points ]
 (6 votes)
A CTF map with a vaguely Greco-Roman theme
Rome
Rome.zip (2.55 MB)
AtlasSteal | 2012-07-10 21:48
AtlasSteal Brick Textures (asbt)
27
points ]
 (3 votes)
Brick textures
AtlasSteal Brick Textures (asbt)
packages.zip (497.89 KB)
Speculant | 2012-07-09 16:57
Pokemon - Kanto Region
21
points ]
 (5 votes)
The complete Kanto region of the Pokemon world.
Pokemon - Kanto Region
Pokemon.zip (1.61 MB)
Anonymous | 2012-07-08 21:00

Hello guys I'm new to Cube/Quadropolis and I've been "playing" with some editing stuff in Sauerbraten, I wanted to know how to change the guns and the player model (I wanted to add something like a halo guy or a terrorist from counter strike) Well I hope some1 could help me...

slashback79 | 2012-07-05 14:26

I'm doing a project for university looking at audio design for games and I'm using Cube as the game and Audiokinetic's Wwise and the audio engine.
For the most part I can go into the source, modify the code to trigger Wwise sound events for things like weapons and footsteps etc, but I'm struggling getting an interactive music system going.
I have an event in Wwise that contains ambient, tension and action music sequences and there is a game switch to change between them.
What I want to do is have it so ambient is default but if the player is within X distance of a monster the switch is set to tension and if the monster has seen the player the switch is set to action.

I have been following this tutorial which works fine with just one monster but it fails in a single player or deathmatch map with many monsters.
I think its because its checking the distance to the player for every enemy every frame.
http://www.gatheral.co.uk/tutorials/wwise/index.php?/archives/3-Music-Transitions.html

Anyone have an idea on how this can be achieved in Cube?

jacko848 | 2012-07-05 02:07
regarding bots
1
 point ]
 (1 vote)

i have some questions that i need help figuring out:
Can you set a time for a bot match?
Why do the bots all disconnect after the first match is over?
Can you give bots names?

Zehirmahnn | 2012-07-04 09:18
SauerFR
38
points ]
 (4 votes)
jacko848 | 2012-07-03 11:42

i have recently downloaded some maps and have added them to package/base/(map) i can then enter the game with this map but it doesnt appear in my concept map folder. so i cant play it in single player.
this only allows me to wonder around the map and edit it. i kneed to be able to put it into one of the map folder. (in game)

I just started playing the game yesterday and i realised you can download other peoples maps.
I can play it in editor mode but when i search my map folder to play bots the map is no where to be seen?
i need help!

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10
points ]
 (1 vote)
Created 2010-05-19 08:21
16 years 7 weeks ago
matt bierner
281
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 (30 votes)
Created 2009-09-19 23:40
16 years 42 weeks ago
Derok
29
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 (5 votes)
Created 2010-04-28 13:54
16 years 10 weeks ago
13
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 (4 votes)
Created 2010-05-19 14:21
16 years 7 weeks ago
BlikjeBier
91
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 (11 votes)
Created 2010-01-31 15:41
16 years 23 weeks ago
Created 2010-05-16 16:49
16 years 8 weeks ago
24
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 (3 votes)
Created 2009-06-10 02:34
17 years 4 weeks ago
Created 2010-05-16 12:11
16 years 8 weeks ago
Created 2010-04-04 04:56
16 years 14 weeks ago
Created 2010-05-16 16:55
16 years 8 weeks ago
Created 2010-05-15 20:33
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Created 2010-05-15 19:54
16 years 8 weeks ago
Created 2010-05-16 00:35
16 years 8 weeks ago
9
points ]
 (1 vote)
Created 2010-05-12 02:28
16 years 8 weeks ago
Created 2010-05-11 07:45
16 years 8 weeks ago
Nathaldo
Created 2010-05-04 02:27
16 years 9 weeks ago
laarson
23
points ]
 (4 votes)
Created 2010-04-03 21:31
16 years 14 weeks ago
Created 2010-03-14 21:04
16 years 17 weeks ago
Created 2010-05-01 13:02
16 years 10 weeks ago
Chasester_aka_you
2
points ]
 (1 vote)
Created 2010-04-09 03:34
16 years 13 weeks ago
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