Hello guys I'm new to Cube/Quadropolis and I've been "playing" with some editing stuff in Sauerbraten, I wanted to know how to change the guns and the player model (I wanted to add something like a halo guy or a terrorist from counter strike) Well I hope some1 could help me...
I'm doing a project for university looking at audio design for games and I'm using Cube as the game and Audiokinetic's Wwise and the audio engine.
For the most part I can go into the source, modify the code to trigger Wwise sound events for things like weapons and footsteps etc, but I'm struggling getting an interactive music system going.
I have an event in Wwise that contains ambient, tension and action music sequences and there is a game switch to change between them.
What I want to do is have it so ambient is default but if the player is within X distance of a monster the switch is set to tension and if the monster has seen the player the switch is set to action.
I have been following this tutorial which works fine with just one monster but it fails in a single player or deathmatch map with many monsters.
I think its because its checking the distance to the player for every enemy every frame.
http://www.gatheral.co.uk/tutorials/wwise/index.php?/archives/3-Music-Transitions.html
Anyone have an idea on how this can be achieved in Cube?
i have some questions that i need help figuring out:
Can you set a time for a bot match?
Why do the bots all disconnect after the first match is over?
Can you give bots names?
i have recently downloaded some maps and have added them to package/base/(map) i can then enter the game with this map but it doesnt appear in my concept map folder. so i cant play it in single player.
this only allows me to wonder around the map and edit it. i kneed to be able to put it into one of the map folder. (in game)
I just started playing the game yesterday and i realised you can download other peoples maps.
I can play it in editor mode but when i search my map folder to play bots the map is no where to be seen?
i need help!