After finally being able to get on a computer again, I noticed the following things:
- The packaging isn't correct. package.cfg Still has still lines of text which specify the textures are only in the asbt folder (nice job you putted them into the textures folder though).
- I'm still missing height-mapped textures and also some specular-mapped textures would be great, for some more realism into them.
- The light-texture is causing a bumpworld-error, when you would just execute the package.cfg twice, because no shader has been specified, which makes Cube Engine 2 thinks it should be rendered with bumpworld
. So please just add a bump-mapped texture to it also, which would make it look way better.
- The resolution of the textures are quiet messy and very low for their specified size. They look good in previewed state, but aren't that nice when they hit the surface of geometry. If possible, try to screw up the resolution up to twice their size now and round it to 256x256 or 512x512.
Nice try, but I was expecting a little more than this.