I truly and sincerely HATE .md3/.md5 file formats. I would like to convert the program to run SOMETHING ELSE. My only real requirements are that:
1) It be readily compatible with Blender;
2) It be easily implemented into the game engine.
My motivation is simple. .md3/.md5 have frustrated the hell out of a great many people. You have to find some script some where that will work with your modeling software, find a way to run it reliably, hope to hell that it does not crash, and then find out in the end, after countless hours of work, that it did not save the frames of your animation, or that it did not convert them properly. It almost caused my to leave the Cube engine behind and fond something else.
The whole idea behind cube was that it allowed the user to create games quickly and easily! .md3/.md5 takes that whole advantage and tosses it down the drain. If you cannot make characters for the map, what is the point of making one?
SO Please! If you can help me select a modern, cross-platform, compatible model format, one that can be easily made and converted in Blender, PLEASE let me know what it is.
Also! If you know how to write the Cube modification to allow the use of new formats, please let me know how so I can get this done and improve the engine as a whole.