t-chen | 2012-08-26 21:39
*
Rush
24
points ]
 (3 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
Rush - remake of my simplicity
Rush
rush.zip (1.37 MB)
Finn | 2012-08-25 18:48
Kronos by Kajiko
35
points ]
 (5 votes)
This content requires the Development Branch of the game it was designed for, which can only be obtained from the SVN repository. If you do not understand this, you should wait until the next release of the game to download this content.
Kronos - quick ctf-map with space theme
Kronos by Kajiko
kronos.zip (4.04 MB)
sinsch | 2012-08-23 13:15
Hanse
61
points ]
 (7 votes)
A medival sailor city (conceptual)
Hanse
hanse.zip (1.71 MB)
SomeDude | 2012-08-23 03:47

I modified "rorschach/1r_floor02.jpg" so sections are transparent, but for some reason Sauer seems treat it as a glowmap sometimes.

Here's what I've been doing:
1. Modify "1r_floor02.jpg" in Paint.net, and save as 32-bit ".png"
2. In map's config:
texture 0 "1r_floor02.png"
texture d "1r_floor02.png"
3. In-game; apply texture, add alpha material, and valpha so the face is solid.

I've done this with 2 other textures, and it's worked just fine. I'm not entirely sure if this is a problem in Sauer, or Paint.net.
Anyway, is there something I am forgetting?

t-chen | 2012-08-22 12:23
*
Haste
95
points ]
 (10 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
*
*
Starred Content
Haste - remake of my mbt2
Haste
haste.zip (1.44 MB)
tacotree | 2012-08-20 09:22

Hi,

First post here! I'm wondering if there's a way to see what gamemodes a custom map supports. It's annoying if you go into it, and it doesn't support that gamemode. Thanks!

Lord Kv | 2012-08-19 20:03
Valley v1.1
5
points ]
 (1 vote)
Medium-sized CTF map with a simple layout
Valley v1.1
valley-1-1.zip (2.15 MB)

I am attempting to understand Sauerbraten's mod development model. First, I have successfully compiled and run the Justice Edition and latest svn release of Sauerbraten as well as Tesseract, all under Mac OS X Snow Leopard. (Compiling and modifying the svn release has some issues on the Mac that I've solved but won't go into here unless someone would like to hear about them.)

Next, I've attempted to understand how source mods are made. I found http://cubeengine.com/forum.php4?action=display_thread&thread_id=1592 ("[MODDING] Your first Sauerbraten MOD, Tutorial 1"). It goes into great detail, describing how to create a new Sauserbraten mod by copying fpsgame, changing the makefile, etc. It then says to specify -g[modname] to execute the mod. However, the Sauerbraten configuration page (http://sauerbraten.org/docs/config.html#_minus_gn) says the -g option is used to specify the maximum number of bots a master can add to a server.

On the third hand, single stepping through the code leads to the argument parser in main() (i.e. SDL_main()) in engine/main.cpp). The parser indicates that the -g option is used to specify the log file! So it looks like the code, configuration documentation, and tutorial all disagree with each other.

Furthermore, after examining the included Makefile it looks like rpggame is not included, in disagreement with the tutorial. I've searched quadropolis for source mods, and it looks like every one at least that I could find just modifies the base source files and distributes the modified files in the mod. I've also done other fairly extensive searches of the web and have found no other information, except maybe a few other pages that say to specify the -g option to execute a mod.

Furthermore, the Mac OS X launcher internally sets the -grpg option to go into the (unused) rpg game code. I hacked the NIB file to actually exercise this path, and not unsurprisingly a log file called "rpg" was created in the user's default directory, sigh, and the rpg game code was never executed.

Lastly, after some more single-step spelunking and code analysis, I see that the game code is specified in the game namespace. This is true for both rpggame and fpsgame. What that means is (obviously) only one or the other but not both can be compiled into the code.

So of course what has happened is the source code has evolved to the point that it is out of sync with some code, documentation, and tutorials. Unfortunately this means it is all but impossible to discern the proper model for source modding the game engine at this point.

So could someone please provide me with some historical perspective on this (since I'm new to the forums)? Also, some guidance as to the proper current way to create and distribute source mods would be appreciated. Thanks in advance for your help!

FrenchDeathDesign | 2012-08-18 11:27
NightCore (V1.2)
30
points ]
 (5 votes)
A fast and nice dual map
NightCore (V1.2)
NightCore.zip (440.15 KB)
Greaserpirate | 2012-08-18 04:55
Crashed (Fanatic's abandoned map)
29
points ]
 (4 votes)
Fanatic's abandoned map Crashed, finished by me
Crashed (Fanatic's abandoned map)
User login
Users on Quadropolis
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acares
23
points ]
 (3 votes)
Created 2010-07-01 16:57
16 years 1 week ago
31
points ]
 (4 votes)
Created 2007-02-21 17:39
19 years 20 weeks ago
10
points ]
 (1 vote)
Created 2010-07-01 02:44
16 years 1 week ago
9
points ]
 (2 votes)
Created 2010-06-26 03:48
16 years 2 weeks ago
8
points ]
 (2 votes)
Created 2010-06-26 18:07
16 years 2 weeks ago
44
points ]
 (5 votes)
Created 2010-06-25 00:38
16 years 2 weeks ago
56
points ]
 (6 votes)
Created 2010-06-27 09:45
16 years 2 weeks ago
Created 2010-06-26 04:37
16 years 2 weeks ago
78
points ]
 (14 votes)
Created 2008-06-09 23:47
18 years 4 weeks ago
tesler
3
points ]
 (1 vote)
Created 2010-06-26 03:18
16 years 2 weeks ago
14
points ]
 (2 votes)
Created 2010-06-25 21:57
16 years 2 weeks ago
50
points ]
 (10 votes)
Created 2010-06-23 09:42
16 years 2 weeks ago
Created 2010-06-21 10:55
16 years 3 weeks ago
Created 2007-03-20 03:51
19 years 16 weeks ago
Idanwin
7
points ]
 (4 votes)
Created 2010-06-21 18:11
16 years 3 weeks ago
39
points ]
 (6 votes)
Created 2010-06-21 15:27
16 years 3 weeks ago
75
points ]
 (9 votes)
Created 2010-06-21 20:37
16 years 3 weeks ago
12
points ]
 (3 votes)
Created 2010-04-25 00:21
16 years 11 weeks ago
t-chen
67
points ]
 (8 votes)
Created 2010-06-11 13:38
16 years 4 weeks ago
skiingpenguins
16
points ]
 (7 votes)
Created 2010-06-14 20:14
16 years 4 weeks ago
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