I'm referring to "Kopenhagen" here. The content had lots of comments before and is even included in the SVN apparently, so one could expect further desire of people commenting the node.
Don't let the trolls win by closing another topic. Temporarily ban the account, censor his posts due to off-topic or do whatever you find appropiate, but please don't close topics!
I really liked the Remus skybox that was included in Sauerbraten, and I found some more of his skies at
http://forums.epicgames.com/threads/603122-Remus-high-resolution-skydome-texture-pack. However, they are all in skydome format. How did you guys get the original skydome into a skybox format? Did you use a converter of some sort, or did you use some special technique, such as cutting up the original, or rendering it in Blender or something? If so, can you tell me how you did it?
Thanks in advance.
Dear Mappers,
While working on another update for "New Energy" I started a new layout, that has some very special theme and layout.
I would like to have two "wizard towers" that are connected by a flowy and complex layout.
The first things have even started to grow, but then I found some little problem :
The towers have a round shape and I would like to add a similar roof like shown in the following picture
The only problem I have is that such cones are hard to create or nearly impossible by just using cubes.
So I decided to make my own mapmodel, that replaces the work.
But now the problem is, that I have never done this by myself and I also don´t know any programm, that leads to this result.
So I would like to ask, if there is anybody, who can give me tips or maybe even such a mapmodel ?
I thank everybody for a good answer and wish you all a good week,
Mysterious
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@Suizicer : Is it possible to meet you online ? I would like to hear your appreciated opinion, about some new details in "New Energy" ;)
Hi Everyone!
I'm on linux, running the justice-edition from the zipfile.
I might have discovered the following bug:
Our map has 880k cubes now, file-size is 682kb.
If i "/remip; savemap" it suddenly gets 1,1mb and by that strikes the 1MB sendlimit of SB-servers (map too large or something)
If i only "/savemap", it keeps the filesize.
Once it increased the filesize, it is irreversible, however.
I do need "/remip; savemap" and "/remip; sendmap" (same problem) dearly, because otherwise I lose my connection to the server.
Others could reproduce the filesize-change. Players who just /savemap don't have it. I do "/remip; savemap" since a long time now. Yesterday was the first time I noticed this problem since it struck the 1MB /sendto limit.
Please help me:
1) do you know of the problem, what could it be? will there be a fix?
2) do you know another workaround for me to savemap and sendmap without lagging out?
thanks and
love, meow! =)