Information
And here, probably the last texturepack I will release of Yves Allaire's texturepacks, because the other texturepacks aren't that great as those which I already putted on quadropolis.
The original textures are created by yves allaire, while the bump- and specular-maps are created by me.
This texturepack can be used very well for a capture the flag map which is space-like themed, but can be used for a deathmatch map either.
I hope you enjoy the textures!
Credits
I would like to thank Yves Allaire for his wonderful work for recreating some of Quake3's textures.
The original textures can be found on http://www.evillair.net/v3/.
Sidenotes
Although the license isn't stating so;
Don't include these textures within your zip-file of your project, but rather link to this page instead. If you are using modified versions of the textures; be sure to include those and pick another name for them.
It currently is licensed as Creative Commons BY-SA 4.0.
Things to-do
Creating an example map.
Improvements
23th of September 2012
- Added meshes for some textures which are containing an alpha-channel.
- Added the skins of the meshes into the regular texture pack as well, just as option.
22th of May 2015
- Redid all the bump- and height-mapped textures.
- Rearranged the whole set on alphabetic order instead of theme (the order you see in the directory is what you get ingame).
- Tweaked the shader-settings to be more smooth then previously.
- Added the advanced technique of textureblending for those who are interested in using multiple layers (like using several glow-mapped textures in this case).
- Reconfigured all of the models.
Advertising
Here are some other texture packs which you might be interested in: