Information
After I was trying to work with the already included textures of ikbase, I was sick of having only a small amount of textures which are actually fitting each other and are really 1 texture-set.
That's why I searched over the net and tried to find the textures which are also belonging to the same pack. After a small amount of time, I bumped into this website and found just what I needed.
I converted them to .jpg file (so I actually haven't modified the texture itself) to save up file-size (decreased the total size more than 2 times it's original size) and to make it more efficient to work with.
I hope this makes those old textures back in the running again. Because they currently are pretty outdated and are (almost) never getting used in official maps (except in mercury, but I'm sure it wouldn't be bad if those also have some bump-, parallax- and specular maps).
Credits
I would like to thank Iikka "Fingers" Keranen for these beautiful textures.
Sidenodes
Be sure to read the license before using the texture-pack!
Although the license isn't stating so;
Don't include these textures within your zip-file of your project, but rather link to this page instead. If you are using modified versions of the textures; be sure to include those and pick another name for them.
Improvements
4 August 2011
Fixed some mistakes (double textures) in the config-file. Also included a configuration-file without the textures of the already included ones which are in the original "ikbase" folder (called "package2.cfg").
5 August 2011
Made all bump-, parallax- and specular maps for all textures, inclusive the textures which where already included in Sauerbraten. To me, it gives a better nice result as without all those other textures.
Updated the configuration file and added 2 of them; 1 for just the "new" textures only and another one with also the already included textures, but bump-, parallax- and specular mapped instead (as they weren't on default).
Also placed the folder inside the "textures" folder, just like Razgriz told me so.
7 August 2011
Added the necessary map into the texture pack and used .pk3 instead of .zip (because the license says so).
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