if you want you can pigy back off of einstern (i miss spelled it :)
This is a mod that has been on and off with the cube engine for many years. Generally it is nothing yet but has some of the basic grounding that is required to start such a mod.
Also I should be noted:
If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options:
•You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). Contributing content to the original game is most welcome, and the most productive way of working with the community.
•If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files.
•If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright). Therefore, if you wish to produce a standalone game, be prepared to make many of the maps, models, textures, sounds etc from scratch yourself.
Basically the source code must remain freeware and cannot without permission be sold by any means.
If you wish to use the source code (ZLIB license) in any way, read the src/readme_source.txt file carefully.
Note: This is no form of legal advise and maynot be used as such. All resposiblity for given information goes solely to the reader. ;)
Note: You can find this in docs/readme.html ;)
chasester