SomeDude | 2012-08-23 03:47
Decal Texture Mystery

I modified "rorschach/1r_floor02.jpg" so sections are transparent, but for some reason Sauer seems treat it as a glowmap sometimes.

Here's what I've been doing:
1. Modify "1r_floor02.jpg" in Paint.net, and save as 32-bit ".png"
2. In map's config:
texture 0 "1r_floor02.png"
texture d "1r_floor02.png"
3. In-game; apply texture, add alpha material, and valpha so the face is solid.

I've done this with 2 other textures, and it's worked just fine. I'm not entirely sure if this is a problem in Sauer, or Paint.net.
Anyway, is there something I am forgetting?

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