Hello quadro monkies, I'm here seeking for help in regards to compiling sauerbraten for windows. I have been attempting to build from the source, but I keep getting this same annoying error: 
I use CodeBlocks with MinGW and use the GCC Compiler and from what I can figure about the error, I'm missing a file called ld.exe, except I checked and it's where it should be. Any suggestions?
PS. No BBCode?
Let's make it on-topic as much as we can get.
I moved all the comments which were about cphills while being made on HOW-TO... to this node.
As there doesn't seems to be any guide or what so ever of how or why to star a certain content, maybe it's about time to do so.
I'll focus on maps just because those are the most starred content on Quadropolis.
You can have certain reasons to star a certain content, but you should always keep this in mind first (in the very same order):
- Is the map really that good on every single point (as in theme, texturing, detailing, lighting, (and clipping, flow and gameplay as well if it's a gameplay-based map)?
- Is it truly better as the average content on Quadropolis?
- Is it containing a certain originality which it separates itself from other maps again (while still being balanced in other points!)?
- Is it really what we would like to see as example for other mappers?
All of the maps I have posted to Quadropolis have been labeled with the "Release" tag for the game branch, referring to the current version at the time, Justice Edition. Now that Collect edition is out, should I go back and change the tags to be "obsolete" tag for Game Branch?
This would especially apply to my latest map, which I posted just hours before Collect edition was released.
Thanks, I don't want to cause unnecessary confusion in the community.
Hello ladies and gentlemen, RaZgRiZ here. Since a new and awesome release, labelled "Collect Edition", of Cube 2: Sauerbraten is out, and because nobody else had a speech ready, i took the liberty of making one myself. After 2 (and a little bit more) years in development, and with a lot of people speculating that this game had be abandoned, it is here once more to prove you wrong! Featuring amazing new.. features and.. stuffs. But i assure you there's been a lot of background work done as well, in gameplay, editing, and scripting. Enough said, get on the download page NOW!
Here is the slightly shortened changelog.