Fisttech | 2011-03-10 02:12
humanity pending, need advice on dynamic lighting


If anybody remembers a while ago I posted a message telling you guys about our new game humanity pending. Well now we need your help, we figured that if we needed people who know the Cube 2 engine well that this would be where to find them. Well we've been working with adding an experimental dynamic area lighting system, it uses the exact same dynamic lights that are already implemented in the engine for muzzle flashes and explosions, the only difference is that we are using an entity that emits a dynamic light that any editor can place as if it were a one of the default cube 2 lights. Our approach works perfectly if we only use one light but as soon as we add more than one then only half of them render and a few render half of a light and sometimes everything turns green, this is demonstrated in the picture above. Our question is: Does anybody know why this is happening or how we could fix it?. If you are wondering why we want dynamic lighting, its so that we can take advantage of Cube 2s real-time terrain deformation.

-fisttech

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