You can if you modify the texture megagun has made (or just make your own one).
If you add a longer strip of black pixels (in the 1024x1pixel-bar, not recommended to change that value), the intervall between lightflashes will be longer.
Of course, when adding more pixels of any other colour than black (white recommended), you'll get a longer lightflash than the default texture.
The maps megagun made aren't using the setshader pulseglowworld, but just default "stdworld" (because it's not specified in the cfg on wich shader the textures should get rendered).
Maybe a nice tip,
You can create a pretty cool effect (like i tried at the lightning-map of megagun) by brushing megagun's textures with another texture.
Brushing 2 textures that megagun included create an incredible wacky effect and is not recommented :P.
Here are some screenshot of it...
screenshot 1
screenshot 2
It seems impossible to brush a vertical wall, tough. Please reply on this if I'm false.
Edit:
I've been trying out to create a similar effect like texturebrushing by using alpha-material and the command "valpha". If you would take a very thin (like the smallest gridsize) and write "valpha 0.2", than it looks pretty realistic.
The only problem with this way is that any other geometry than just flat can cause problems and could make it look very crappy.
Here are some screenshots of it...
screenshot 3
screenshot 4
screenshot 5
If you look clear (especially in screen 5), you can see the edge of alpha-material just down in the right corner. But don't forget it would only be visible for a fraction of a second!