We're working with the Lamiae engine (fork of Cube 2) to create a game about exploring a tiny, magical isle.
Lamiae combines the intuitive map editing of Cube 2, with the beautiful shaders of Tesseract and adds on top of that powerful tools to programm games.
You can try the engine out yourself here: https://github.com/hirato/lamiae (click on download zip at the right)
If you don't want to create executables for the engine yourself, download this archive (Windows 32): https://temp-share.com/f/xfrwktbomx and copy the binw32 folder into your lamiae installation.
Note that this download link is temporary.
Dear mapper,
Are you in for some more mapping action? Then sign up for the first Sauerworld Mapping Challenge: Remake a map!
For this edition, the challenge is to make your best remake of an FPS map of your choosing. The map can be from Quake, Counter Strike, or any game you can think of other than Sauer, as long as it is a remake of an already existing map. So, do you want more information? Then read on and sign up here.
You are allowed to sign up until the 28th of March 2015 0:00 GMT. Any entries which sign in after that date are still allowed to participate but can expect a penalty during the voting period.
The challenge starts on the 29th of March 2015 at 0:00 GMT and ends on the 10th of May 2015 0:00 GMT.
Been working on an update for Killcore. Let me know what you think of it please.