changed cache time from 30 minutes to 3 hours, due to google crawler causing extreme amounts of taxonomy errors. hopefully, this will tell the crawler not to crawl so often to broken pages. since this is not D7 like cubeclans, i can't even set the correct setting for that. lame-oooooo. note: unfortunately caching only happens for non-logged in users.
Hello my dears,
I have a kind request for you:
I always suffered the lack of a function in sauer: a gui to manage custom contents.
Please, can you make it? (instead of loosing your time with very complicated yet usless scripts)
It should be added to the main menu or binded to a key that makes sense and it should be able to check one single folder, eventually customizable, and recognize its content, so that the user is only asked to drop in that folder the files downloaded form, let's say, quadropolis.
When the user has set the folder (if it's different from default) the script checks it and gives the user an ordered list of content; check this picture I made for you for further inspiration.
EXTRAPLUS feature: you only have to drop .zip and all you will find in the folder will be the .zips: the script does all the boring unpacking and copy-pasting job itself.
Many thanks for your time.
Yo yo Quadropolis, haven't checked out sauerworld.org yet? Let me introduce the new community website/forum! It has been around for quite some time now, but mainly only known to the competitive side of Sauer. We hope to interest some new viewers and connect with players all across the game, so be sure to check it out! We cover community news, host events, conduct interviews and more. There is also a new section strictly for mapping, called Map Discovery, which hopefully will bring some motivation to continue creating awesome maps. We've already featured rabe's map Stahlbox and had an interview with Papriko, so don't be afraid to get involved! Players from all over Sauer welcome! :D
Site: sauerworld.org
Forum: sauerworld.org/forum
IRC: #sauercom on irc.gamesurge.net
Hey guys. I'm trying to understand the scope of boxes and barrels when creating maps. I can easily place a box from the mapmodels available (default 103) and use that as an obstacle found in the middle of the map. But box entities don't seem to be sharing the same map model list, in fact I saw the box_demo map but all the barrels and boxes are blank.
at the moment I'm trying to see how to generate maps through script. utilising this mod that there is here: http://quadropolis.us/node/3584