iCrab | 2013-11-23 20:04
Shack
62
points ]
 (8 votes)
Deathmatch | Capture | Artistic | Medium-sized

---

Update v1.1

- Removed CTF and all related modes
- Removed base: The Frost Cave (and sealed it off)
- Switched base ammo types around
- Reworked weapon placement
- Fixed countless geometry and flow / clipping issues
- Added more snow
- Recolored pine tree mapmodel
- Improved lighting: added light sources, smoothed out cave ambient lighting, improved some coloring, added more light in general
(added sunlight resulting in ugly shadows, making skylight and several terrain iterations mandatory in order to look acceptable)
- Subtle detail improvements
- Fixed mapping mistakes
- Waypoints are incomplete and therefore NOT included in this version!

NOTE: This is by far not the last update I'm planning for this map. I didn't get to complete a lot of things I originally intended due to lack of time. Take this as a status report.

---

Hi!

If you have been counting, this is my second serious map on Sauerbraten.

---

* Status: Stable, awaiting feedback
* Completion time: 1 week, give or take
* Completion date: 23rd November 2013

This map supports all Deathmatch and Capture related game modes.

---

* Story

As you wander aimlessly through the icy mountains of The North, the alarming realization sets in that you are hopelessly lost. Seeking food and shelter for the night, you discover a remote mining village which seems to provide plenty of both. However it looks like its occupants deserted the place quite recently and you can't help but feel it has something to do with you.

---

Have fun with this map! Let me know what you think (also if anything's broken, tell me).

Shack.zip (3.19 MB)
62
points
 (8 votes)
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